The Setting Sun (Deity’s Eclipse 2017)
For as long as anyone can remember, once the sun sets upon the 31st Day of The Spirit Moon, a night of true terror begins for the inhabitants of Adraveth.
Dark horrors stalk the woods and those of faith find their connections severed from their respective Gods or Goddesses. Those who follow the Spirits find themselves seemingly abandoned as well. Curiously, those who follow the God of Lies find themselves with a connection still in place.
Many have called this night The Deity’s Eclipse while the tribesmen have called it Spiritsdeath.
None seem to know why their connections to the Divine and Spirit falter, but all can agree that that night, perhaps more than any other night, is a time for people to come together and protect one another. It is not unheard of for several families to spend the eve together under a single roof, with their doors locked and barred, and the sounds of unspeakable horrors wailing outside.
Some believe that The Eclipse is a test of faith for all, devised by the children of the All-Mother and the All-Father as a way to see whether or not their worshipers can draw upon the core tenants of the faiths which led them to devote their lives to serving their chosen deity in the first place.
Nothing one sees during the Eclipse can be trusted, and travel during the eve should be seriously limited for the safety of oneself and others.
The Scroll and Dragon has been officially offered as a place of respite for those seeking to gather together during this Deity’s Eclipse, in the hopes that those without a place for safe haven might find some there. Those seeking shelter may freely spend the night within her walls.
To clarify, the actual in-game dates will differ this weekend from their RL counterparts. The weekend will take place over the 30th, 31st, and 1st from an in-game standpoint.
If you are a DEDICATED Cleric or Shaman, from 6:00 PM on Saturday night until midnight of the same night, you will find yourself completely severed from any Divine or Spirit connections, and will be unable to cast any spells, or use any abilities that rely on Divine or Shamanic connection such as Deity’s Favor. This will leave you feeling truly awful, since such a large portion of who you are has been effectively severed.
Hello everyone! We were sent the dates for 2018. Mark your calendars!
Feb 23 – 25, 2018
March 23 – 25, 2018
April 27 -29, 2018
May 18 – 20, 2018
June 22 – 24, 2018
July 20 – 22, 2018
August 17 – 19, 2018
October 5 – 7, 2018
To note, there MAY or MAY NOT be a September event as well. Unfortunately, as of this writing, we don’t have any further details, and we may not for a long while. Consider it a remote possibility for now.
Currently we have a group of players that generally perform their cast shift in the exact same slot each event. This is a prior and ongoing arrangement that was made with this group of players, because during this shift, we allow them to run certain smaller plots. They often stay past their end time to continue to do so. We will be adding more lines to this time slot to accommodate additional people other than those already committed to the shift.
If there are any other groups of a maximum of 6 players who would like to have a similar arrangement with us (you MUST write and submit plots to run during this shift, prior to the event, no exceptions) please reach out to either Dave R or myself so we can make arrangements with you. Please understand however, that an arrangement like this could very likely lead to you staying past the normal end time of your shift (although you WILL be compensated with service points if that is the case).
I’m pleased to say we’ve had a great year so far. We’ve more players than we’ve ever had, many of the new systems we’ve been talking about the last year or so have been making their way into the hands of players, teachers are out more frequently, and we’ve been getting great feedback from everyone involved.
I wanted to talk about some of that feedback we’ve been hearing:
Specifically, we’ve been hearing some negative feedback about scheduling in general and the alt system. It’s often pointed out that while we are hitting more players more frequently with NPCs to teach them and roleplay with them, we’re not able to hit as many as there are or able to hit all of the alts as well as the mains.
We are of the firm belief that this is a problem largely caused by the fact that we are, let’s face it, severely understaffed. We’ve had a couple cast members retire from the game this year, as well as gaining a few new ones, but unfortunately, it simply isn’t enough. While our new cast members are doing exceptionally, there is still a limit as to what can be done with such few people.
More and more we hear feedback from other games about our Cast/Staff levels; and the general consensus seems to be a game with half our player base would consider themselves severely understaffed. Honestly it is a testament to the abilities of the men and women we have been working with over the last year that we have been able to continue putting out quality events.
But as I said above though, I feel (and from what we’re gathering from PELs, many players feel as well) that we are not providing an adequate experience for alts in general currently. Even the experience for mains has suffered somewhat as well. There are a few reasons for this, but they ultimately are symptoms of the larger problem stated above: the amount of people on cast.
When one sits down and does the math, we’ve averaged around 60 players per event. These are numbers nearly double from prior years. At our current cast and staff levels (7 permacast by the end of this year) that puts us at 1 cast member per every 8.5 (let’s round to 9) players. There are currently around 14 alts as well, which skew the ratio even further to 1 cast member per 10.5 characters. I don’t need to go into detail to explain the amount of work that puts on the shoulders of us.
We had a few ideas as to how things could be fixed in order to make the experience better for everyone all around:
1) Create a system that allows for a player to cast from Friday Game on Until Saturday Refresh -OR- from Saturday Refresh to Game Off with associated rewards. We haven’t been able to figure out what sort of incentives would be best here yet, and are certainly open to suggestions.
2) Put the call out for those players who have been considering joining us to join us. We want the game to get better, and we’re hoping that people will step up knowing the game could use their help.
3) Modify the alt system to only allow full events or half events similar to the cast system above, with no exceptions. (We don’t want to do this.)
4) Institute a player cap. (This is something we’re heavily against, but has worked for other games in the past.)
5) We’re always willing to listen to other suggestions.
I’m writing this because we want this to become better for everyone involved. I know anyone reading this would want to see the game become better as well. Many of you have expressed a passing interest, or have mentioned to us that someday you want to make the transition to cast. I’m asking for anyone that has considered it, and think they can commit to it, to do so now. We need you more than ever. The game needs you more than ever. I’m hoping some of you will step up and make the game proud.
Flowers of the Wayward Son
Hello all! All who attend this upcoming event shall be eligible for a drawing in order to win a magic item. For our last WCATSP drawing this year, we will be having two drawings for two separate items! These items will be auto-attuned, and ready to use for the next event you attend.
A long time ago, a man named Aldin Einhard had a successful practice as a jeweler. He specialized in crafting small, beautiful flowers made of gold that he painted into various colors. He had a beautiful wife, Sabine, and a young son, Simon, both of whom he loved dearly.
As the man watched Simon grow, he taught him the secrets of his trade. He taught Simon everything about the process and craft; from the finesse required to work the metal into such small forms to the proper way to pitch to a prospective buyer. Simon was a fast learner and took to the lessons easily.
All was not well, however. While Simon was adept at learning the skills his father taught him, he didn’t have the same passion that his father did for the craft. Aldin loved seeing the look on a customer’s face when they had an item they truly loved. He wasn’t concerned as much with making coin as he was with creating a finely crafted product and ensuring it went to the right owner.
Simon had an eye for coin that his father did not. So, as Simon grew into a man he and his father would fight often about what was right for the family business. Aldin fought hard to keep his son away from what he thought would be a bad path, but Simon continued to focus only upon how much coin could be made from his work.
Eventually, this culminated in father and son going their separate ways. Aldin continued his small business as Simon’s business grew and grew. He stepped away from making the small flowers that his father was known for, and moved onto specialized, expensive pieces made for the rich and noble citizens of his city.
One day, rumors of his son’s disappearance came to Aldin. Aldin was an older man now. It had been 10 years now since he and his son had spoken, and it was near to his son’s 30th day of birth. Aldin travelled across the city to where his son’s shop was, to find that its doors were shuttered, and the building seemed abandoned.
Aldin found a way into the building and found Simon’s journal in the living quarters above the shop. The latest entries talked about wanting to break into the even more lucrative business of magic item creation. Simon was always looking for an angle though, so he wanted to find someone who could assist him in the creation of items that would be the envy of the world over. He sought the tutelage of Yazil the Mad. The last entry into the journal was made over 6 moons prior to Aldin finding it.
Despite all that they had been through, Aldin immediately set off to find his son. It was summer at the time and the weather was the brutal sort of hot that one talks about for years after the fact. Aldin soldiered through the beautiful weather and harsh terrain until finally reaching the edge of a thick forest, the center of which was rumored to contain Yazdil’s Tower. Aldin would travel to hell for his son, like any good parent would. Aldin stepped into the forest without hesitation, not looking back.
For days Aldin wandered the thick forest, noticing to his dismay that there wasn’t a single sound to be heard from any animal life. All that he could hear were his steps crunching along the path. As his supplies began to dwindle, he came upon a clearing in the forest.
There was a body lying in the center of the clearing. As Aldin approached, it became undeniable to his eyes that it was the body of Simon. He was certainly dead, but there didn’t seem to be any evidence of wounds on the body. There was no sign of decomposition either.
Aldin searched his son’s belongings, at first finding a small amount of coin. When he searched his son’s satchel thoroughly, however, what he found made him weep.
Two Flowers, beautifully crafted just the way his father had taught him, with a small note attached that read as an apology to his mother and father for becoming distant. One was meant for his mother, and the other, his father.
Aldin couldn’t bring his son’s body back with him through the woods over such a long distance, so he did the best he could to bury his son, as no father should ever have to, and journeyed home.
The Purple Flower grants you the following abilities:
– Weep (x2/period): (“I cause you to weep uncontrollably 1 minute.”)
– Cure Disease (x1/period): (“I cure you/myself of disease.)
– At 4PM the Saturday of an event, irresistibly fall to the ground crying for 30 seconds, after which, gain 10 magical armor (or +4 Magical Armor stackable to your current if you have 10 or more magical armor).
– This item is Soulbound.
The Orange Flower grants you the following abilities:
– Laugh (x2/period): (“I cause you to laugh uncontrollably 1 minute.”)
– Cause Disease (x1/period): (“I cause you disease until cured.”)
– At 4 PM the Saturday of an event, you are irresistibly overcome with anger and unable to attack or cast spells for 30 seconds, after which you gain 10 magical health (or +4 Magical Health stackable to your current if you have 6 or more magical health).
– This item is Soulbound.
The Newest Scholar Skill: Eureka
We’ve been working on the scholar class, and with feedback from players, we’ve decided to give Scholars a unique edge in the form of a new scholar-only skill:
Eureka (Scholar Only): Single Purchase, Per Event. 10 Points:
This skill represents the Scholar’s ability to learn on their own based on their own independent studies. If a player has not been taught from a specific area of study WITHIN THE SCHOLAR CLASS ONLY (Ex: Alchemy, Mundane Healing, Crafting:Chef etc.) for two events that they have attended, they may use this skill between games to automatically advance. For spells and crafting skills, this would be the next Spell or Recipe in progression. For skills, this would be knowledge of the next skill in progression along with pre-reqs and cost. (So a person would be able to purchase it in their coming update.) This skill may not be used for additional school of magic, and may not be used to progress in any hidden schools of magic. Any recipe points or character points must still be spent to purchase the skill/recipe/etc.
We hope that the above skill will add an interesting way to progress as well as add an interesting dynamic to roleplay for scholars in general.
Here are the clarifications we’ve been asked so far:
So Eureka looks good but I have a few clarify questions about it. 1) Can it only work on one area of study per two event? 2) If I get a lesson in area 1 does the skill trigger for area b? 3)If we have multiple area’s of study, engineering, alchemy, mundane healing, and we have not gotten a lesson in any do we choose which one we get the eureka in? 4) How do you find out what the next skill in progression for the chosen area is? Especially if no one is around to tell you ig? 5) does this teach languages.
1) Yes, it can only be used on one area of study per two events. 2) Yes, if you get a lesson in area 1, you could still Eureka in area 2, provided area 2 wasn’t taught to you for 2 events, 3) Yes, you choose which skill to get the Eureka in 4) You are told what the cost is for the skill prior to your update, along with its point cost. 5) It may NOT be used to learn languages per Literacy: Other
For clarification: how does this work with arcane scrollcraft scholar? Does it allow for the learning of spells, and would these spells get around the one spell per event limit of multi classed scholars?
Eureka allows the learning of a spell (specifically arcane because scholar only has access to arcane) provided you have not been taught ANY spell from any school or class by a teacher in two events. Learning from a Scroll of Knowledge will not reset this timer, or prevent you from using Eureka.
Many scholars have already found themselves granted access to special in-game libraries to increase the sorts of things they can find out with their research skill. There has however been some amount of confusion and mis-clarification (completely our fault here) about the means with which scholars gain access to some of those libraries.
Certain specific libraries are automatically unlocked for a player’s use when they reach the pre-requisites, such as the Mages’ Guild Archives. (A character having 3xResearch and being a member of the guild), or the Dunford Bay Baronial Archives (Judge, Bailiff, Magistrate with 3xResearch.).
Other libraries require specific access granted by either a relevant NPC or a player with the appropriate position to do so. And in many cases, that access would be temporary. For example, the magistrate may grant temporary access to the Baronial archives for special situations, if need be.
It is not always the case that reaching a specific milestone automatically grants access to a library, or the ability to grant access to that library, there must be some amount of in-game connection made. Sending a letter to the library for example, would constitute the correct initial step in gaining access to that library.
Edit: Per the stance we’ve taken on clarifications made in the past that may conflict with newer clarifications, anyone who has gained access to a library prior to this announcement shall continue to have access to that library. If research has been re-submitted to reflect the initial clarification, consider it invalid and the initial research submission re-validated.
It has and continues to be our stance that we will generally lean towards not removing something someone already has.
As we try to streamline the process, we’re experimenting with a new method for picking up your crafting goods.
At the designated pickup times there will be a box containing a group of alphabetized folders (by player name) inside of the room where Moriarty would normally be there to hand off items. (This room is accessible via the bar area.)
Players will be able to go into the room (which will be under 24 hour video surveillance) to retrieve the contents of their folder (and ONLY the contents, please do not take the folder itself).
Please do not move the box from its place when taking your items from your folder.
This box will only be removed from the room while dropped off crafting reports are being processed, otherwise the box will remain in the room at all times.
Dropoff times and procedure shall remain unchanged.
Trophy Necklace of Ozcaral
Hello all! All who attend this upcoming event shall be eligible for a drawing in order to win a magic item. This item will be auto-attuned, and ready to use for the next event you attend.
In the year 817 AU in the Agorian city of Quetzalocatl, a corpse was found with its eyes missing. Disturbingly, the eyes seemed to have been removed while the victim was alive. Agorian authorities were unable to track down the killer. This fact was made all the more disturbing when another corpse showed up a moon later also missing its eyes.
As the investigation continued in earnest, more and more corpses began turning up in various places throughout the city, all with their eyes missing. The investigator in charge of the case, a young female Agorian named Otlia was spending nearly every waking moment of hers in an attempt to track down the killer.
For the next 20 years, Otlia chased this killer to no avail. Her marriage failed as a result of it, and she became completely estranged from her family.
It was only after she had lost everything, and turned into a creature of such desperation and focus that she began to notice a pattern in the killings. It was subtle at first, but she noted that all of the killings seemed to be taking place in a particular type of area: anywhere there was relatively easy access to the sewers.
Without a family to hold her back any longer, Otlia was free to prowl the streets at night, looking for any potential suspect in the killings. Near dawn, she came across a body in an alleyway, freshly killed and missing its eyes.
She felt a presence behind her and whirled around to face it. Before her stood a creature out of nightmares. It looked much like an Agorian, but in the dim light of the dawning sun, she could see that its scale colors and features were constantly shifting as freely as water flows. Before she could make any sound of alarm, the creature spat poison at her, paralyzing her body.
She stood helpless as its features settled on that of a young Agorian male. It stalked up to her silently as she struggled to move to no avail. It was wearing a necklace around its neck, which it removed, then placed around hers.
It whispered in her ear quietly, in some otherworldly voice:
“Close. So very close.”
The creature proceeded to remove her right eye while she stood there paralyzed by the poison in silent agony. Blinded by the pain, she only remembered the creature kissing her once on the cheek, shifting its skin to match the surrounding alleyway and disappearing into the night.
The killings stopped shortly after Otlia encountered the creature. She noticed that upon the necklace were 20 gems. Each, she supposed, represented one of the creature’s victims. The murders never occurred again after Otlia’s encounter with the creature.
Otlia died alone of natural causes, and this necklace was auctioned off after her death.
This item grants you the following abilities:
– Paralyze Poison (x3/event, via packet): (“Paralyze poison, 10 minutes.”)
– Killing Blow (x3/event)
– If you successfully use a killing blow granted by this item, you are granted 6 magical health that stacks on top of whatever magical health you might already have. This does not stack with itself.
– This item is Soulbound.
Realms of Adventure Community Swap Program
We at Realms of Adventure like to consider ourselves part of a greater and growing LARP community. To that end, we have been discussing (and in some cases, have already put into place) programs that reward players for either playing or casting at other games. Below this post, you’ll find the unique rules for the swaps as they apply to each game.
Adventurers Wanted is the first group we set up an arrangement like this with, and we’re proud to say the relationship is still going strong. Their campsite is located in Stroudsburg, PA. Currently, many of our own members as well as theirs take advantage of this program. This arrangement is ongoing.
You can find their website here: http://www.adventurerswantedroleplay.com
We look forward to many more years of LARPing together to come!
- Realms of Adventure: Players attending a FULL WEEKEND of Adventurers Wanted as cast/staff shall receive THREE rules-free character points. RoA players that attend a full weekend playing shall receive ONE rules-free character point.
- Adventurers Wanted: Players attending a FULL WEEKEND of Realms of Adventure cast/staff shall receive THREE rules-free character points. AW players that attend a full weekend playing shall receive ONE rules-free character point. (To note: We’re told that the AW website will be updated soon to allow for the expenditure of these points as rules-free.)
Please contact the liaison for these programs Tiffany Popke via Facebook if you’ve got any questions that need answering regarding it.
Adventurer’s Wanted schedule 2017:
We’d love to see people attending Sacred Grounds in the interest of our communities getting to know one another better. In return, Sacred Grounds has agreed to send some of their people our way for our October event! We’ve known many of the players and staffers of Sacred Ground for years as former and current players/staffers of Realms of Adventure. Their campsite is located in Montrose, PA. Their next event is October 20th-22nd, 2017
You can find their website here: http://sacredgroundslarp.com
This will be our first swap with them, and we’re looking to make a bang!
- Realms of Adventure: Players attending this full weekend event as cast/staff shall receive THREE rules-free character points. RoA players that attend the event as half cast/half player shall receive TWO rules-free character points. RoA players that attend the full weekend playing shall receive ONE rules-free character point.
- Sacred Grounds: Players attending a FULL WEEKEND of Realms of Adventure as cast/staff shall receive THREE rules-free XP. SG players that attend a full weekend playing shall receive ONE rules-free XP.
Please contact the liaison for these programs, Lisa Anne on Facebook if you’ve got any questions that need answering regarding it. Please also follow up with Dave R. or Ryan if you intend on attending SG as a part of this program. Thank you!
Over the past few months, Cos, Kristin, and Anthony have consistently gone above and beyond in the duties we’ve been assigning them as probationary cast members. With their exemplary performance in mind, we’re proud to announce that as of this writing, they are to be considered full cast members, and are given the trust and access that implies.
Thank you on behalf of the game for bringing such Quality to our side of the curtain.