Choosing Your Race
Racial Overview & Bonuses
There are many different races and cultures living in the world of Realms of Adventure. Players can choose from one of the many different options presented in this section, or they may come up with their own concept in conjunction with the staff. Players must follow the rules presented in this section when creating their character, but do have freedom to develop their character in unique ways that perhaps the game writers had not envisioned. That being said, there is no rule saying you could not be from a culture not listed here. Perhaps you are from a small clan of elves that lived until most recently in total seclusion and practiced a society similar to that of feudal Japan. Maybe you are a Pixie that was raised by Guari elves, causing you to be confused about your own identity and place in the world. The possibilities are endless.
Additionally since this is a fantasy game, we understand that players want to develop their characters to be different than they are in real life. In real life one has no real control over certain physical attributes such as height, build etc. For this reason there are no real world restrictions on what race or culture you can pick. You can be a 6 foot tall Dwarf or Halfling, or be a heavyset Elf. Does this affect roleplaying? Not really. We have tried this both ways, and if players adhere to the costuming requirements of their particular race/culture it is easy to recognize what race/culture they are playing. Dwarves have big woolly beards (in the case of a tall person wanting to play a Dwarf real facial hair usually won’t cut it, the prop beard is what will help others to identify you), Hobbits have furry hands and feet etc. When real life physical attributes determine the race one can play it often eliminates a possibility which someone really wants to play and that is not something we wish to do.
The real challenge in choosing what race to play is choosing one which you think will be enjoyable to role-play and hopefully be enjoyable for others to interact with. Do not select a race solely based on the advantages it bestows. In the long term you will not be happy, the role-playing will not be as much fun and it will become obvious to others why you selected that race in the first place. Pick something you think will make a great character that will bring many events worth of fun. Read through the description of the race/races you are interested in playing. Do you think you can make a believable character you will enjoy role-playing all weekend long? Pay special attention to the disadvantages. Are you willing to wear a Dwarf beard all weekend? Would applying and wearing makeup become a chore? Lastly think about the basic outline we have provided (full racial write ups are available once a race has been finally chosen, this includes hidden information and tips on playing that race) and see if you like their personality traits and mannerisms. These will help to define the character.
This gives a BASIC idea of how a particular race behaves, how they get along with others, and where they come from. There are also sometimes small bits of their history in the description. Every race will have a full detailed write-up that will be made available when the game begins. This should be considered information that your character has learned about his race over the years. Some of the information will be knowledge to help you roleplay with others and you can tell about the achievements and history of your race. Other items are secrets that only members of your race would have access to. Do not be careless about dispensing this information.
For example dwarves get “Health +4, Free purchase of Burst of Strength, 1 Free Slay against a full-blooded goblinoid target.” This means that while the average starting character gets 1 point of health, a starting Dwarf character will begin with 5 points of health in addition to the other two Racial Bonuses. Sometimes, such as in the case of Guari elf, a Bonus is listed as “Health +2 OR Casting Resource +2.” This means the player may choose which Racial Bonus they would like to apply to their character.
These are negative attributes pertaining to a given race. If you choose to play a given race these apply to you. Most often you will see a costuming requirement listed. This is NOT optional. If you want to play a specific race you must comply with the costuming so that others in-game will know what race you are portraying. Also it would not be fair for you to get free advantages without meeting the requirements. If requirements are not followed, you will be penalized or your right to play that race will be taken away.
At the bottom of the description of each race we have listed the classes available to members of that race. Not all races have all choices available, and some are more limited than others. Typically if the class is not listed here, you cannot play that class if you choose to be a member of a certain race.
There will be members of the staff who are assigned as race marshals. If you have particular questions about a race, would like some pointers about a race or would like feedback on your particular roleplaying of a race contact one of the marshal here.
Sometimes you may be more comfortable asking some of the above questions of another player or would like a player to allow you to observe them more closely in-game, sort of like a coach. It is our intention to assign volunteers who have exhibited superior roleplaying of a given race, to positions as race contacts. These players will be able to assist you. If you have played with us before, and you are interested in becoming a race contact, let us know!
The New Racial and Societal Bonuses at character creation are as follows:
You may choose 1 Racial bonus and 1 Societal Bonus at character creation. Any increased health gained from these bonuses applies BEFORE purchasing any additional health.
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