Cleric

Cleric

     Clerics are individuals who have chosen (or been chosen) to devote their lives to the service of their deity. Many deities exist in the world and most people believe in the existence of most if not all of them. Often times people will have one deity as their patron. Clerics administer to their followers and try to educate others about their faith and win converts where they can. As a reward for this dedication and an attempt to demonstrate their power, the deities themselves grant the cleric the ability to cast divine spells. It should be noted that different deities are good, neutral or evil and each has his/her own agenda. Clerics can be humble priests administering to their flock or holy crusaders eradicating enemies of the church. Adventuring clerics are usually on quests or trying to test their faith and resolve in the face of adversity. Clerics purchase piety, which symbolizes their devotion to their god. This piety is then used to power the various spells granted to them. Although clerics have relatively few skills to rely on, their power is the power of the gods themselves. When a cleric starts the game, they begin as a petitioner, with no dedication to any one god. Of course a character may have leanings, but this is seen as a time for the cleric to learn more about the different gods and learn if their calling is truly there. They begin with the Light spell, Minor Healing and two other random spells from the starting list shared by all faiths. They may continue to learn any spells from this basic list, but it is not until they devote themselves to their god by becoming acolytes that the advanced list for their individual god is opened to them. Dedication as an acolyte is a process that must be undertaken in-game. Unlike mages, clerics can cast spells while wearing armor. In order to cast spells however the cleric must be wearing a holy symbol of their deity if they are dedicated. Petitioners do not have this restriction. Lastly it should be noted that although all weapon skills are listed under the cleric class, certain deities restrict their followers to the use of certain weapons. Clerics buy piety at a ratio of 3 character points for 2 piety. In order to avoid fractional numbers, this must be purchased in 2 piety point increments.

 

Maximum Health – 22

 

Piety – 2 piety is gained per 3 character points spent

 

SKILL

COST

PREREQUISITES

SELF-TAUGHT

1-Handed Blunt

4 None Yes

1-Handed Edged

4 None Yes

2-Handed Blunt

5 None Yes

2-Handed Edged

5 None Yes

Alchemy

5 None Yes

Appraisal

4 None Yes

Armor Field Repair

3 None Yes

Bow

5 None Yes

Brawling

6 None Yes

Burst of Strength

7 None Yes

Courage

6 None Yes

Craft: Merchant

2 None No

Crafting: Armor Smith

4 None Yes
Crafting: Blacksmith 3 None Yes
Crafting: Brewer/Vintner 3 None Yes
Crafting: Carpenter/Woodworker 5 None Yes
Crafting: Chef 3 None Yes
Crafting: Engineering 4 None Yes
Crafting: Weapon Smith 4 None Yes

Create Holy Water

2 Must be dedicated to a deity Yes

Crossbow

6 None Yes

Daze

7 Blunt Weapon, Staff or Brawling Yes

Decipher Script

8 None Yes

Deity’s Favor

2 Must be dedicated to a deity Yes

Destroy Undead

2 then 1/1 Must be dedicated to a deity Yes

Diagnose

5 None Yes

Disable

8 None Yes

Disarm

6 None Yes

Divine Scrollcraft

1 None Yes

Empathic Healing

2 None Yes

First Aid

6 None Yes

Gathering: Farmer

3 None Yes

Gathering: Fisher

4 None Yes

Gathering: Harvesting

3 None Yes

Gathering: Hunter

4 None Yes

Gathering: Logger

4 None Yes

Gathering: Miner

3 None Yes

Gathering: Naturalist

4 None Yes

Gathering: Scrounger

4 None Yes

Gemology I

16 None Yes

Hard Headed

12 None Yes

Hard to Kill

12 None Yes

Health

1 None Yes

Health (11-14)

2 10 Health Yes

Health (15-18)

3 14 Health Yes

Health (19-22)

4 18 Health Yes

Intercept

2 None Yes

Killing Blow

2 None Yes

Knockdown

5 2 Handed Weapon Yes

Literacy

1 None No

Literacy Other

4 Literacy No

Parry

6 None Yes

Poison Tolerance

10 None Yes

Polearm/Spear

5 None Yes

Self Sacrifice

2 None Yes

Shield

5 None Yes

Sixth Sense

14 None Yes

Small Weapon

2 None Yes

Staff

3 None Yes

Sweep

4 Staff, Spear, or Polearm Yes

Thrown Weapon

4 None Yes