Categories
In-Game Lore Plot Events

The Mirror Has Been Shattered

A great creature whose skin seemed to be made of polished mirror burst from the confines of the ancient ruins within which it was found.  It attacked the people of New Calendale, reflecting and redirecting their most powerful spells and abilities as they attempted to take it down.  Ultimately, however, the people of New Calendale were victorious.

With the destruction of the creature with the mirrored visage, a great burst of magical energy streaked across the field in front of The Scroll and Dragon.  After the deafening explosion, not a single trace of the being was left.  The explosion was heard and felt for miles around.  All of the constructs that had been fighting alongside it ground to a halt and disintegrated.

Hours after The Mirror was destroyed, an order was posted by Baron Fontaine to immediately cease any and all excavation or exploration of the ruins until after the incident could be investigated.

The Scarlet and Emerald Scarves have reportedly been called in to determine the implications of the situation, and rumors of the “Artaani Prison” from which the creature escaped from have already begun to circulate among the general populace.

Thus far, no after effects of the magical explosion have been observed.

 

Categories
In-Game Lore Plot Events

The End of the Great Fae War and State of Adraveth 1118

The End of the Great Fae War

 

Rain fell around the New Calendale residents as they pleaded for the lives of all of the Fae across the entirety of Adraveth.  Soaked and shivering, several lent their voices to support the right of the Fae to exist.  The last Sylph, though righteous in his anger, listened to all for and against the Fae.

 

The Sylph thought long and hard as those around him spoke or remained silent.  Eventually he made a decision:  the balance of power would be restored to the Fae of both light and dark, and the war would cease.  The Fae would be given one last chance.

 

Given clarity by what was the equivalent of a god themselves coming to them and telling them to stop, the fighting nearly stopped overnight. (In addition to the fact that superior innate strength was no longer an advantage that the Dark Fae held.).  In addition, Trolls seemed to have the curse over their forms lifted.

 

Since then, nearly all Fae have retreated to the Fae Realm to rebuild their homes and realm.  Some are still remaining in Adraveth, having built lives or made friends there.  The future is unknown, but one thing is certain: The horrors of the Fae War seem to have finally come to an end.

 

State of Adraveth as of The Love Moon, 1118

 

The Winter has been a bitter cold one so far, and as the year turned, the Oracle named it “The Year of the Prism.”  Many have begun to speculate upon just what this might mean.

 

In the northern wastes, the elemental city of Straloset has been housing and taking in those northern tribes that were displaced during the city’s arrival.  Were it not for the efforts and advice of several tribesmen hailing from the New Calendale area that Straloset delegates met with (and the subsequent spreading of the message to their kin), many would have frozen to death without proper shelter over the winter.  

 

The Shavali within the city of Straloset have ceased any and all fighting with the tribesmen, although the tribesmen still look upon them with anger.

 

The sickness that was spreading virulently when the city first arrived seems to have stopped its spread.  Those who weren’t killed by the sickness ended up with odd quirks and symptoms of their infection. Unfortunately, no cure has been found to remove their strange symptoms, although the Church of Attalia and The Scarlet Scarves are investigating the situation in earnest.   

 

Larigmoore continues to heal its wounds after the war.  Solinaria has proven to be earnest in its promise to assist in the healing and rebuilding process.

 

King Leopold’s physical condition has not improved. The rumors of the Leopold’s tendency to remain in the Dream Realm for extended periods of time has turned out to be true, and the newly established Order of the Sleepwalkers continues to guard his presence in the Dream Realm and this one.   He has embraced the title that he’s heard others use when referring to him: “The Sleeping King.”

 

Categories
In-Game Lore Plot Events

The Setting Sun (Deity’s Eclipse 2017)

The Setting Sun (Deity’s Eclipse 2017)

 

For as long as anyone can remember, once the sun sets upon the 31st Day of The Spirit Moon, a night of true terror begins for the inhabitants of Adraveth.

Dark horrors stalk the woods and those of faith find their connections severed from their respective Gods or Goddesses.  Those who follow the Spirits find themselves seemingly abandoned as well.  Curiously, those who follow the God of Lies find themselves with a connection still in place.

Many have called this night The Deity’s Eclipse while the tribesmen have called it Spiritsdeath.

None seem to know why their connections to the Divine and Spirit falter, but all can agree that that night, perhaps more than any other night, is a time for people to come together and protect one another.  It is not unheard of for several families to spend the eve together under a single roof, with their doors locked and barred, and the sounds of unspeakable horrors wailing outside.

Some believe that The Eclipse is a test of faith for all, devised by the children of the All-Mother and the All-Father as a way to see whether or not their worshipers can draw upon the core tenants of the faiths which led them to devote their lives to serving their chosen deity in the first place.

Nothing one sees during the Eclipse can be trusted, and travel during the eve should be seriously limited for the safety of oneself and others.

The Scroll and Dragon has been officially offered as a place of respite for those seeking to gather together during this Deity’s Eclipse, in the hopes that those without a place for safe haven might find some there.  Those seeking shelter may freely spend the night within her walls.

 

Directive:

To clarify, the actual in-game dates will differ this weekend from their RL counterparts.  The weekend will take place over the 30th, 31st, and 1st from an in-game standpoint.   

If you are a DEDICATED Cleric or Shaman, from 6:00 PM on Saturday night until midnight of the same night, you will find yourself completely severed from any Divine or Spirit connections, and will be unable to cast any spells, or use any abilities that rely on Divine or Shamanic connection such as Deity’s Favor.  This will leave you feeling truly awful, since such a large portion of who you are has been effectively severed.  

Categories
In-Game Lore Plot Events

The State of New Calendale

The State of New Calendale

During a vicious battle with Dark Fae in the town of New Calendale, the mysterious blind creatures appeared.  They tore through townsfolk and dark fae alike, devouring all magic they could get their claws upon.  Much of the town was killed or routed, but all Dark Fae forces committed to the encounter were completely eradicated.

 

A Scarlet Scarves scouting group led by Magister Cadrel appeared shortly after the attack, having heard rumors of the creatures in the area.  They issued an immediate quarantine of the area over the past few days.

 

This morning, the same scouting group of Scarlet Scarves entered the Town Proper and noted something unusual.  The creatures, seemingly unaware of the mages’ presence, gathered in a small area near the field in front of The Scroll and Dragon.

 

The creatures stirred suddenly, seeming to sniff the air.  One by one the creatures extended claws into the space in front of them and seemed to tear a hole in the air itself.  The mages on scene described it similar to a portal, though no incantations were heard.  Each of the creatures stepped through the holes it had made and disappeared.  The holes closed behind them.

 

Townsfolk were allowed back into the area after each nearby building was cleared.

 

((OOG NOTE: You may use the tavern chat as normal, and all access to the town itself has been restored to normal.))

 

Categories
In-Game Lore Plot Events

News from Kell: The Storm Continues Unabated

Traders hailing from Kell have been asked about what is going on in the north, and have generally had the following to say:

While the storm in the north has stopped growing, the conflict between the Romani and the Barbarian tribes of the north seems to continue daily.

There has been no word of outright war, especially since occasionally the Romani have been seen walking alongside Elementals themselves.  The skirmishes that have occurred have been fairly even in their matching.  Despite the Romani’s unscrupulous tactic of having some elemental support, the tribesmen of the north are known for their tenacity.  No ground seems to have been given.

A map has been circulating, showing the rough borders of the storm.  But one thing is clear: ONLY the Romani have been able to get anywhere near the walls of the storm.  Even fewer select Romani have supposedly walked through the walls of it.  Travel anywhere near by non-Romani is not only ill-advised, but considered undoubtedly fatal.  Anyone travelling near or around Kell has been strongly advised to travel no further.

elemental-storm-size
Elemental Storm in the North
Categories
In-Game Lore Plot Events

The Long Night

The Long Night

For as long as anyone can remember, as dusk begins to set in on the 31st Day of The Spirit Moon, a night of true terror begins for the inhabitants of Adraveth.

Dark horrors stalk the woods and those of faith find their connections severed from their respective Gods or Goddesses.  Those who follow the Spirits find themselves seemingly abandoned as well.  Curiously, those who follow the God of Lies find themselves with a connection still in place.

Many have called this night The Deity’s Eclipse while the tribesmen have called it Spiritsdeath.

None seem to know why their connections to the Divine and Spirits falter, but all can agree that tonight, perhaps more than any other night, is a time for people to come together and protect one another.  It is not unheard of for several families to spend the eve together under a single roof, with their doors locked and barred, and the sounds of unspeakable horrors wailing outside.

Nothing one sees during the Eclipse can be trusted, and travel during the eve should be seriously limited for the safety of oneself and others.

The Scroll and Dragon has been officially offered as a place of respite for those seeking to gather together during this Deity’s Eclipse, in the hopes that those without a place for safe haven might find some there.  Those seeking shelter may freely spend the night within her walls.

(Directive:  If you are a DEDICATED Cleric or Shaman, from 5:30PM EST October 31st, you will find yourself completely severed from any Divine or Spirit connections, and will be unable to cast any spells, or use any abilities that rely on Divine or Shamanic connection.  This will leave you feeling truly awful, since such a large portion of who you are has been effectively severed.  Should you choose to attend Tavern Chat at any point, please roleplay these effects accordingly.  These effects end at 7:00 AM November 1st.

Please feel free to elaborate on any odd sightings your character may have had during this time while roleplaying in Tavern Chat, within reason of course.  It’s a night of horror.  Please remember, however, there is NO COMBAT ALLOWED within the Tavern Chat without SPECIFIC cast direction.)

 


 

Remember, you may not enter unless your Character has attended at least one live in-game event at our campsite in Sparta, New Jersey.

• Tavern Chat Link: http://www.chatzy.com/roa

• Password: Please ask any current Player or Cast Member.  The best way to do this is via our Facebook group here.

Tavern Chat Rules Page

Categories
Plot Events

Momentum

All characters have the option of being aware of the following situation as it stands and continues to unfold.
(As represented by scattered reports or messengers, the situation is clearly being widely spread.)


Momentum
(Updated 10/13/16)

4th Day of the Spirit Moon, 1116

It has been over two weeks since Inquisition forces attacked the New Calendale area.  It is believed that the Inquisition took advantage of the hole in the blockade caused by a large wraith presence in the evening before their attack.

Following their defeat in the New Calendale area by forces led by King Leopold himself, the forces loyal to the Inquisition began their retreat towards Vondara.  Leopold and his forces followed them east, either taking them down or accepting the surrender of those who would listen to reason.

Leopold’s forces continued to move east, directly through the Whispering Woods.  Fortunately, due to the good relations forged during the Solinarian conflict, King Finvara granted Leopold and his forces safe passage.

Once they had cleared the deepest parts of the woods, they were met by a large portion of the Twin Kingdoms Mages’ Guild.  Those mages began creating portals on a scale not seen since the emergency evacuation of Old Calendale.  The whereabouts of Leopold’s forces are currently unknown.

 

8th Day of the Spirit Moon, 1116

It appears that the portals Leopold and the bulk of his forces took transported them to Breckendorf, where a small battle occurred with those forces loyal to the inquisition. Leopold’s forces were not met with heavy resistance.

Since the advent of the Holy War several years ago, the Inquisition’s forces are limited in number, and many within the Inquisition were relegated to the position as acting officers over the military. A very large portion of the soldiers under the command of the remaining Inquisitors balked terribly at the idea of fighting against other Twin Kingdoms soldiers or noble forces. If any place in the Twin Kingdoms remembers the horrors that came of the Civil War, it is those who reside in Breckendorf.

King Leopold and his forces have regained complete control of Breckendorf itself. It is apparent to anyone that Leopold is preparing his forces for a final push to Vondara, to secure both the crown and his son, who is currently a hostage of Dalton.

 

13th Day of the Spirit Moon, 1116

King Leopold’s forces departed Breckendorf shortly after its retaking, making an obvious beeline for Vondara itself.  Interestingly, several Jeredithians have joined Leopold’s army, many former inquisitors.

Judging by the sheer amount of defense set around Vondara, It is readily apparent that the seat of the Inquisition’s power and influence lies in Vondara.  All inquisitors siding with Dalton have retreated behind her walls.

The sounds of fighting can be heard for miles around, as powerful magics crack through the air and light up the dark night sky.

Some rumors speak of Leopold falling in battle, others insist that he’s breached the walls of the city. Some say that the gates were opened for him, and the fighting is taking place in the city streets, with only the shimmering dome protecting the castle preventing his progress.

It is apparent that the next few days shall decide the fate of The Twin Kingdoms.

Categories
Plot Events

Storm on the Horizon

All of the following is effective as of 08-09-16 at 8:00 AM, and ALL characters would be aware of the situation as it currently stands.

 

Storm on the Horizon

In the last day or so, reports have been coming in that soldiers have formed a large perimeter around the New Calendale area.  When asked, they claim direct loyalty to either King Leopold, Marquis Artenian, or Marquis Fontaine.  They inform any who would cross their border to leave that they are heading into a blockade of Inquisitorial troops.  All who approach them from the New Calendale side of their blockade are advised not to leave, lest they find themselves immediately arrested and imprisoned by the inquisitorial soldiers waiting beyond their perimeter.  The soldiers have not been letting anyone enter their perimeter from the outside, and also have not allowed anyone to join their forces from the inside, fearing potential spies.

At the docks, there are troops loyal to Leopold, Artenian, and Fontaine, but the only presence of the Inquisition is that of the sight of their ships at anchor, blockading any potential reinforcement by sea.

Within the perimeter, all orders of the nobility still seem to stand as they were before the blockade, in an attempt to keep order.

It is clear the Inquisition, as well as the military and nobility loyal to King Regent Dalton are preparing to drop a very heavy hammer onto New Calendale and its inhabitants.  Escape seems impossible.  All that is left now is to wait.

NOTE: ALL between-game skills shall function normally.  The local libraries as well as the marketplace are well within the borders of the friendly perimeter, even if their atmosphere is extremely tense.  Unfortunately, the main waystation for the courier’s guild is outside of the blockade, and letters will only be delivered locally.

Categories
In-Game Lore Plot Events

The Spirit of Realms Night

The High Librarian of Viralee has made an appeal to King Dalton:

Every 4 years, on Realms Night, mortals side with either the infernal or celestial realms.  Those who side with the Celestials are able to discuss strategies for winning their various games and contests, yet those who side with the Infernals are not.  Is this truly balanced?  In the interest of maintaining what is the spirit of this day, the ban on speaking with extraplanar beings of an infernal nature should be lifted.

King Dalton has agreed with the High Librarian, and has seen fit to lift the ban with speaking with Infernals for Realms Night ONLY.  HOWEVER, he maintains that making deals with them, or attempting to learn their magics is still strictly forbidden by law.

Categories
In-Game Lore Plot Events

The War of the Realms: A Tale of Realms Night

Here’s a little something we thought those who are celebrating their First Realms Night would find interesting.  Special thanks to Meira Maynard for putting this together for the 2016 Realms Night Celebration!

(You may treat the following as information you’ve heard in-game, and should consider the following when preparing your costuming for Realms Night!)

 

The War of the Realms: A Tale of Realms Night
By: Clarissa Golan

 

A long time ago, before Adraveth stood, Viralee created two types of creatures. She created celestials from stars in the sky, beings of purity and light. She also created infernals from the fires of the earth, fearsome creatures filled with fury. She loved both of her creations, but realized that they could not live in peace together.

Viralee created two realms, one slightly greater than the other. She asked her brother, Ethali, and her sister, Elantrai, for advice on how to divide the power among her creations. Ethali insisted that the infernals deserved to have the greater realm and the most power, but Viralee was unsure of his advice. Elantrai proposed that Viralee take two marbles, one white and one black, and place them in a bag. She told Viralee to have an infernal and a celestial each pull a marble out of the bag. Whoever took out the white marble would have the greater realm. They would then place the marbles back in the bag and each draw out a marble again. This time the white marble would determine who would have more power. Viralee liked this game of chance to decide the fate of her creatures so she followed Elantrai’s advice. The celestials drew the white marble first and gained the greater realm. The Infernals drew the white marble the second time and gained more power. There are rumors that Ethali tampered with the marbles in order to gain more power for the infernals.

Even with each of Viralee’s creations designated certain realms, they still warred. Their war overflowed onto the mortal realms, and the people of this world suffered greatly. Eventually Viralee knew she must do something to protect the mortal realms so she created the Nether between the realms. The Nether was made of everything that was or wasn’t. It was nothing and it was everything. And it provided the perfect barrier to divide all the realms and stop the war.

Every four years on Realms Night we celebrate the creation of the two realms and of the protective Nether. Everyone chooses a team, celestial or infernal. The celestial colors are white and silver. The infernal colors are red and gold. It is not considered specifically “good” to be on the celestial team or “bad” to be on the infernal team. Many people simply switch teams every Realms Night. Others will flip a coin to choose their team, in homage to Elantrai and her advice to Viralee. There are games and festivities between the two teams and a tally of points is kept. Sometimes infernals and celestials will come visit to see the games and support their team. Whichever team wins dictates whether the infernals or the celestials will be more powerful for the next four years. Four years ago, the celestials won. Eight years ago, the infernals won. It is the result of our belief in them, that we give them more power.