After a lengthy discussion, it is the decision of the Development group that selling FOOD OR DRINK items ONLY acquired out of game for in-game currency is acceptable. Food or Drink items that do not have an in-game effect are NOT considered to be lootable items in or out of game. In the case of a oog food as a physrep to accompany a food slip, the slip is lootable, but the food itself is not. (For Example, if you have a chunk of real life bread, and a slip for Hearty Bread, only the slip is lootable, not the actual bread. Should you loot the slip, the SLIP will still have the full effect, but not the physrep bread)
During the discussion about this situation, concern over whether people could turn around and buy out of game props came up. We’d like to emphasize above that the ruling applies ONLY to food and drink items. You may NOT bring props (including costume jewelry, boffer weapons, pouches, etc.) to game to sell for in-game currency.
We understand that there will likely be questions as to why we came to this ruling, so we’ll attempt to list our reasoning here: We are of the firm belief that creating an environment where players are encouraged to prepare food and drink for the enhancement of the game and its atmosphere is a good thing. The benefit, we believe, is that the currency wouldn’t be created from nothing. It would in nearly all but the most minimal of cases be money flowing from player to player. No new money is being introduced into the economy. The increased flow of currency doesn’t take away from what someone would already buy from a merchant, and the seller of that food now has disposable income to spend on things that other people would be selling.
As with all major rulings we make, we will be closely monitoring the situation to determine if a reversal or change needs to be made.