Realms of Adventure Winter Dinner 2017:
Magic Item Auctions
Gift of Elantrai Auction
This auction is ONLY open to players and upcoming players who have NO magic items. This is specific to the PLAYER, not if you have an Alt Character without any magic items. Each entrant will receive three tickets to be used in this special auction.
1) Container of the Courageous Heart
Within the Whispering Woods, the elders pass down a legend among the youths of the tribe. This legend speaks of a courageous young Wood Elven Child and a Pixie whose names have been lost to the ages, but their acts of heroism have not. There was once a great power gifted by the gods to the wood elven people to protect. Ultimately, it was sought after and taken by a great evil. The Wood Elven Child with his Pixie guide ventured out to recover this power. His adventure to recover this power took him all across the continent over countless years. He came into contact with the various other races of Adraveth and learned much about the world, gaining powerful tools to help him on his journey. Armed with a blade and bow of light, along with the tools and knowledge he had gained from his journey, he came face to face with the Great Evil and vanquished him. He returned the once lost treasure to the Wood Elven people. He asked for nothing for his deed and then vanished like the wind.
The Wood Elven Elders pass down this story so that the children will know of his courageous deeds and seek to live a life as courageous and honorable as the hero of legend. This item is believed to be one of the first the hero gained on his journey when he defeated a parasitic spider that was causing harm to one of the Great Trees of the Whispering Woods.
- This item grants the following abilities:
- +1 to maximum health. (This can allow you to exceed your class’ maximum health. When purchasing health, you still purchase at the base level.)
- Restore Vigor: 1x/period. “I restore you/myself to full health with all limbs mended.”
- Reactive Attack Shield: 1x/period.
- This item is Soulbound.
2) Pin of Transfusion
The power of blood has always been a mystery for Doctor Illiah Malitrez. This has always been the main focus of his studies. He believed that through understanding the magical energies present in blood, one could harness any power and immortality could be achieved. Sadly, the doctor lost his mind in his research and to gain access to various samples of blood, he began taking them against their will. He was a doctor by day and a monster by night. The amount of people killed for his research to this day is still unknown but it is well over a hundred. This pin is one of the products of his research that was seized by the Church of Leondarr when they discovered one of his hideouts, though the doctor was nowhere to be found. This item was sold off in an auction, along with others found there, to try and provide some funds to the families who had suffered by the Doctor’s hands.
- This item grants the following abilities:
- Killing Blow x4/period,For each killing blow that is delivered successfully via the killing blows granted by this item, the user gains a 1 charge, charges stack up to a maximum of 4.
- Spend 1 charge: Gain a single use of Rend 5.
- Spend 2 charges: Gain a single use of Greater Healing (self only). “I heal my body 10 health.”
- Spend 3 charges: Gain a single use of reactive poison. This effect may be used at a time of your choosing. (When you are struck and take damage, you may reactively call poison.)
- This item is Soulbound.
3) Necklace of the Legendary Moose Hunter
It is believed that one of the most powerful hunters to have ever lived was a tribesman from the north known only as Tahatan. Tahatan was legendary amongst many of the tribes in the north for not only his prowess in the actual hunt, but for his ability to plan for what was ahead. Tahatan was able to steel himself against the natural elements, including terrible ice and lightning storms. He is said to have survived forest fires and avalanches as well. He was said to be able to command an enraged beast to stand down. It is even rumored that he could give chase to the fastest animal.
One of the most common tales heard of Tahatan is that of his final hunt: that of The Great Behemoth of Winter’s Dread (described usually as a terrible moose, large beyond compare.) This is where the telling of the story generally differs from tribe to tribe. Tahatan was either killed by the Behemoth during the hunt (as a cautionary tale about hubris) or he was said to have bested the beast (as a tale of aspiring to greatness.). Other outcomes work their way in as well, generally as a nod to the sort of tribal society it is being told within (the Spirits sometimes find their way into the tale as well.) Some rumors say this necklace once belonged to him. Though, as with any oral history, it is entirely possible these feats are exaggerated.
- This item grants the following abilities:
- 1 minute reduction to all Gathering: Hunter
- Reactive Endure Elements: Of the user’s choice: 1x/period. Please note: this bonus must be chosen at the start of each event, and may not be changed until the following event.
- Slow: 2x/period. “I slow your pace to a walk, 10 minutes.
- Ranged Slay: 1x/period.
- Pacify: 1x/period. “I remove your urge to fight, 10 minutes.”
- This item is Soulbound.
Door Prize Auction
The 7 tickets for the Door prize Auction will ONLY be given to current players or those who are planning to attend RoA in the upcoming season. You can place as many tickets as you want into each container, but you can only win ONE item from this auction. If you win more than one item, you can pick which one you would like to keep and another ticket will be drawn for the other.
1) Tattoo of the Azure Expanse
Deals and agreements have been made by magic practitioners from the New Continent in regards to this new form of magic in order to bring it to the shores of the Twin Kingdoms. Strange rituals performed by a skilled wielder of ANY type of magic have been able to channel their energies into ink placed just beneath the skin. Typically these items come in the form of simple symbols, but oddly enough, these symbols vary greatly depending on the individual upon which they are placed. A tattoo is a PERMANENT fixture upon a character’s skin, and may not be looted or removed in any way, with the notable exception of being replaced by another Tattoo (the original mysteriously vanishes under the new one, or if at max, a tattoo of the player’s choice may be removed). It MAY NOT be moved from the initial place you choose for it to be. You may only have TWO tattoos at a time upon your body (except for Barbarians, Half-orcs with the barbarian culture, or Gypsies who are permitted to have 3).
- Winged Creature: This tattoo may be as simple or complex as you wish, but MUST contain a winged creature. (This can be something as simple as a butterfly, or as complex as a hawk.)
- Chain Lightning: 2x/period. “I create chain lightning, lightning damage 5, lightning damage 5, lightning damage 5.”
- Jolt: 2x/period. “I jolt your body with lightning, daze 10 seconds.”
- Blur: 1x/period. “Blur, Dodge.” (When struck with a thrown weapon, arrow, or crossbow bolt, call “Blur, Dodge,” and nullify the attack.)
2) The Visage of Kear’Tah
Before the terrible curse that deformed their bodies, The Trolls were great protectors of the Light Fae. Further, many Trolls were even nobility within Fae Court. Even longer than that, it is rumored that the Fae once mixed with the Dragons themselves. This mask is rumored to belong to the Troll Prince Thelamin Keltoris as a gift from the Dragon Kear’Tah for saving the life of someone very important to her. Thelamin was almost never seen without this mask, and he treasured it greatly.
When the terrible curse began to mutilate and transform Thelamin, he was wearing this mask. The corrupting magic coursed through the mask partially before he tore it from his face, but ultimately, the strong magic it was enchanted with remained unharmed. Thelamin, along with the other Trolls, was furious at the Light Fae for what had occurred and lead many of his brethren in a campaign against the Light Fae. Often he could be seen at night running his deformed hand along the inside of the mask, remembering what his face once looked like and lamenting that his beloved gift would no longer fit him.
Thelamin’s fate is unknown, and like many items with origins in the Fae Realm, how it ended up here tonight and in your possession is anyone’s guess.
- This item allows the user to cast the following:
- Diamond Skin: 1x/period. “I turn your/my skin hard as diamond, 10 magic armor.”
- Elemental Ward: 1x/period. “I make you/myself able to resist 1 elemental spell effect.”
- Devour Essence: 1x/period. “I drain the latent magic from your body, killing blow one, killing blow two, killing blow three.” (Heals the caster 5 life.)
- This item is Soulbound.
3) Gustav’s Foolproof Kelonian Lure
There was once a Romani man named Gustav. Among even the Romani, he was considered to have a silver tongue. He had a particular skill with trade. Many of the other Romani were jealous of his success however, and sought to find out his secrets as to how he could trade so easily and effectively with outsiders. He had especially shown an affinity with Kelonians. After much investigating (read: somebody caught him off guard and robbed him blind), it turned out that Gustav had an edge: a necklace that would literally draw customers toward him and keep their attention upon him as he delivered his pitch. Needless to say, whoever held this necklace did quite well for themselves. And now it can be yours for a low low price! (Said the Romani woman who was selling the item at the Marketplace.)
- The wearer of this item may perform the following:
- Captive Audience: 2x/period. “I divert your attention to me, 1 minute.” (This effect breaks on damage to the target from anyone, except the caster.)
- Pull: 2x/period. “I draw you towards me, 10 seconds.”
- Mighty Voice: 1x/period. “Mighty voice, I strike you deaf 10 minutes.”
- This item is Soulbound.
4) Bracelet of Balance
More than anything else, Balance seems to be a law of creation. There is Law for Chaos, Good for Evil, Light for Dark. Once, there was an ancient order of monks that followed a path devoted solely to balance above all else. They used a symbol of black and white to represent their order, and all they stood for. Some scholars believe this is what the sun itself looked like when The Reckoning was in full swing: A Field of Light and a Field of Darkness, equal in size, and each containing a piece of the other. It is believed that by wearing a reminder of such a terrible sight, mortals would remember what loss of balance can bring.
Why this group disappeared is a question lost to time. However, their symbol became synonymous with balance or a desire to maintain it in certain regions of Adraveth. And to this day it is a respected symbol in lands such as Ippon.
- The wearer of this item may perform the following:
- Resist one Disable per limb, per period.
- Disable: 2x/period.
- Once you drop below half health, you are automatically healed for 5 health. 2x/period. (This ability will not function if you are reduced below half health via Deathstrike, Assassinate, Death Spells, or any other immediate death effect.)
- This item is Soulbound.
5) Artisan’s Bangle of Grozrask
Grozrask was a Half-Orc with a terrible start to the story of his life. Such is the story of nearly all Half-Orcs. Grozrask wandered the streets of a small human town on the outskirts of the Whispering Woods for most of his life, and he wore this small bangle on his wrist. Despite the fact that he would often find himself at the end of terrible beatings and muggings, for whatever reason thieves were never able to pry this bangle from his green wrist. It was after one of these beatings that an old woodworker named Elmar took pity on the poor unconscious Half-Orc and brought him into his home.
Elmar nursed Grozrask back to health and when Grozrask thanked him and went to leave, Elmar offered him a job. Elmar was a widower with no children, and having someone around who was strong would be helpful. Grozrask and Elmar quickly became close friends. Elmar eventually taught Grozrask all he knew of the craft before his passing 20 years after their first meeting. Elmar left all of his worldly possessions to Groznak, who worked the rest of his days in peace, creating masterpieces for the grateful denizens of the village who had long since grown past their pettiness.
- The wearer of this item may perform the following:
- Extend Benefit: 1x/event. This ability allows the user to extend an event long crafting buff into the next event. (This may only be done once to a crafting buff per buff, and cannot be used to extend a buff longer than one additional event.)
- Thrifty Crafting: 2x/event. Reduce the recipe cost of any one recipe performed by 1 Tier 1 resource to a minimum of 1.
- This item is Soulbound.
6) Cameo of the Burned Woman
There is disagreement as to whether the following is true, but this is what you were told: This ring once belonged to the Burned Woman, a vengeful, angry ghost that haunts the forest at night. It is said she became hideously burned and disfigured at the hands of a jealous man who could not have her. Whether or not this story is true does not change a key fact: something angry either created this ring, or gave it its magic, as it channels extremely powerful fire magic, though it lashes out against its user in the process. The last owner of this item insists that he would have terrible visions of burning eyes stalking him at night.
- This item has the following effects:
- Lava Sphere: 1x/period. “Lava Sphere, Damage 10.” (Please note, Endure Elements Fire or other similar elemental resistance spells WILL NOT protect against this spell.)
- Lava Blade: 2x/period. “I engulf this weapon in Lava, 1 minute.” (The call would be “Lava” when striking.)
- Pain Strike: 2x/period.
- This item is Soulbound.
- This item has a special effect: Whenever you utilize one of its abilities, you take 2 Unresistable Lava damage.
7) Pin of the Guarded Fencer
In Andalusia, the great land of Passion, duels to the death are very a common means of settling disputes. The Delagato family was a noble and honorable family famed for training master swordsman. Cerventez Delagato, the head of the family, was praised as the best in the country. The Delagato Family would often receive challenges from other households seeking to gain fame.
Before a duel in Andalusia, the one who issued the challenge must provide the person they are dueling with accommodations for the night before their duel. No harm is to come to the person until the duel has been completed. A rival family, whose name has been wiped from Andalusian history for their truly dishonorable conduct, took Cerventez into their home the night before their duel. They laced his food with poison, weakening him before the fight. Despite being poisoned by both by the food the night before and his opponent using a poisoned blade during their fight, he dispatched his opponent along with his entire household present for the fight. Later, his body was discovered dead yet still standing in the middle of the dueling hall, his sword in the ground supporting him. When taking his body to his home to be buried alongside his family, this pin depicting the crest of his family, fell from his coat. How it made its way across the sea to wind up in your possession is unknown.
- This item has the following effects:
- Parry: 2x/period.
- Disarm: 2x/period.
- Stone Grip: 1x/period. “I give my/your right/left hand grip of stone, 10 minutes.”
- This item is Soulbound.
Premium Auction
This auction is completely optional. Unlike the Door Prize auction, you can win up to two items in this auction. Tickets are 3 tickets for $5. The items in this auction are considered rare and exceptional and even include your choice of a magic weapon or shield!
1) Shard of Viridian
The Great Fae High Priestess of Elantrai, Delieorah Tanglebloom, was once charged with the protection of Viridia. She was to protect a magical gateway that allows for travel between the Fae and Mortal Realm of Adraveth. She was to remain on Adraveth as the guardian of the gateway and provide it with the magical energies needed to function. During the previous Fae War she was struck down. With her gone, the Dark Fae army was able to breach the portal and renter and retake the Fae Realm. Her body was never recovered, presumably devoured by the Dark Fae.
One day as you were walking toward the New Calendale waterfront, you saw this beautiful green stone poking out of the ground. As you investigated it, you revealed this beautiful polished green stone attached to a necklace.
- This item has the following effects:
- Ward of Conversion: 1x/period. Once per period, the user may absorb any damaging spell they are struck with and convert the amount of damage that would have been dealt into any one Casting Resource of their choice. If this exceeds their maximum capacity, they fall asleep for 10 minutes. (Call, “Absorb.”)
- Reactive Spell Shield: 1x/period.
- Circle of Protection: 1x/period.
- Fae Shield: 1x/period. “I grant you/myself a shield, immunity to physical attacks 1 minute. If you/I attack the shield dissipates.”
- This item is Soulbound.
2) Medal of the True War Hero
During the Solinarian War, the Hero and Founder of Dunkalter, Horatio Dunkalter, was famed as an unparalleled leader who led a slave rebellion in Solinaria. It was through his close bonds he made with each and every person who fought alongside him, his clever strategies, and unorthodox methods, that he was able to lead the slaves through countless battles with the Solinarians, make peace with Wood Elves who shared their hatred for Solinaria, and found the free slave settlement of Dunkalter in the lands North of the Whispering Woods. After settling the town, many runaway slaves sought refuge there and spread the story of Horatio Dunkalter throughout the Twin Kingdoms on their way. These stories eventually made their way to Queen Calithandra who wished to meet with him.
He was invited to Vondara and came with just five of his allies, as he did not want to leave his new home unguarded. On his way there, he was ambushed by a platoon of thirty Solinarians. Like many attempts on his life before, this one failed as his small band made quick work of the soldiers. They arrived in Vondara and had an audience with the Queen. Calithandra offered to bring them into the Twin Kingdoms and offer them all the protection that came with that. Horatio respectfully declined, saying that he and his people wished to be free from any masters. The nobles in court called him arrogant but the Queen silenced them and wished to offer some support regardless. She awarded Horatio with a Star of the Twin Kingdoms, one the highest military honors one can receive, along with sending food and building supplies to the new city and a promise of trade in the future. After his death roughly thirty years ago, he wanted all of his possessions sold and the profit used to aid the people of Dunkalter.
- The Medal allows the user to cast:
- Mark Comrade: 5x per period. “I mark you as a comrade until the end of the period.”
(This ability marks someone as your comrade for the period. Any effects that are cast from this item that affect comrades, also affect the owner of this item. You may not mark a person who is incapacitated, bleeding out, or dead as a comrade.) - Intercept: 8x/period.
- Resist the first fear effect, then become resistant to all fear effects for 10 minutes. 1x per period.
- The user may sacrifice maximum health from their maximum health pool, until the period ends, to use these effects, to a maximum of 10 health. This health CANNOT be healed or restored until the end of the period.
- Spend 1 Health: “I release all comrades within the sound of my voice from their magical binding.”
- Spend 2 Health: Unlimited intercepts to any marked comrade for 10 minutes. “I invoke the spirit of the hero.” (These intercepts will also work on spells)
- Spend 3 Health: Heal 5. “All comrades within the sound of my voice, I heal your body 5 health.”
- Spend 4 Health: Regain Senses. “All comrades within the sound of my voice, I remove your magical blindness/deafness/fear.”
- Spend 5 Health: “I grant all comrades within the sound of my voice 3 health per 30 seconds for 10 minutes.”
- Spend 6 Health: Comrade’s Protection. “I grant all comrades within the sound of my voice 10 Magic Armor and 10 Magic Health.”
- Spend 7 Health: Grant Smite. “I grant all comrades within the sound of my voice one smite until used.”
- Spend 8 Health: Shield of Honor. “I grant all comrades within the sound of my voice a shield of honor, resist one physical attack or magical spell.” (Note: this single resist WILL stack with an attack or spell shield already on your person.)
- Spend 9 Health: Free Action. “I grant all comrades within the sound of my voice free action, 10 minutes.”
- Spend 10 Health: Full Assault. “I make all comrades within the sound of my voice immune to physical attacks, 1 minute.” (Those affected may still attack while under the effects of this spell.)
- Mark Comrade: 5x per period. “I mark you as a comrade until the end of the period.”
- This item is Soulbound.
3) Roopsingh’s Gift
The Manasarwati people have a long and storied history. One of the many figures from these tales is about a man named Khavi Roopsingh and his beloved husband Sahan Dalvi. Khavi and Sahan were nearly completely opposite. Khavi was a great warrior, while Sahan was a mage beyond compare. Khavi was constantly worried about Sahan’s well-being, as through his many years, he had amassed many enemies. Roopsingh commissioned the most powerful mages to create this necklace, so he could gift it to Sahan to wear to protect him in honor of the 10 year anniversary of their marriage.
Khavi was killed the night before he was to give this necklace to Sahan. Sahan went insane, and became a brutal monster to his people (whom he blamed for allowing this to happen). A rebellion against his rule in his region took root. Once the rebels had reached the inner sanctum, they found Sahan’s corpse; dead from a self-inflicted wound, clutching this necklace.
- This necklace grants the user the following effects:
- Reactive Attack Shield: 1x/period.
- Nourish: 2x/period. “I nourish your/my body, 10 magical health.”
- Improved State of Stone: 1x/period. “Improved State of Stone.”
- Killing Blow Protection: 1x/event. (Resist the first killing blow, then become resistant to killing blow for 10 minutes.)
- This item is Soulbound.
4) Tarnished Silver Ring of the Forgotten Clan
No mortals, especially surface-dwellers, truly understand precisely how vast the underground expanse truly is. Miles and miles of caverns, tunnels, darkness, and terrifying creatures await those foolish enough to dig deep enough. Dwarven history is quite comprehensive, but there are absolutely cases where Dwarven Settlements might disappear due to cave-ins or else. Generally, the mystery is solved on another dig. Skeletons or artifacts of lost individuals and towns can be found as digs continue.
This ring was found alone deep within the darkness. No clues to its origin were found near it. It was as if this ring was simply left in the dark. Dwarven craftsmen and scholars universally agree that the ring is of Dwarven Make and that it dates back to ancient Dwarven history. None were able to determine what the symbol etched upon the ring means, and it is likely none ever shall. Whoever created this ring may have been very powerful, but they are surely long dead.
- This item grants the following effects:
- Starmetal Skin: 2x/period. “I turn your/my skin hard as starmetal, 20 magic armor.”
- Reactive Spell Shield: 1x/period.
- Smite: 2x/period.
- Nerves of Stone: 1x/period. “I grant you/myself Nerves of Stone, one courage until used.”
- This item is Soulbound.
5) Magic Weapon / Shield
The winner of this auction will be entitled to choose one of the following items:
a) A.X.E. Axe
Fonrick Bunkzig Shadaran is a legendary crafter among the children of the God of Crafting. Before his sudden disappearance, his works were known far and wide. While Fonrick is known for his advances in weaponry and his skill in alchemy, what many do not know is that Fonrick was never a man to shy away from a bet. The story goes like this: One day, a Sindaran wandered into Fonrick’s shop as Fonrick was working on his latest creation that deals death. The Sindaran insisted that Fonrick couldn’t create something other than instruments of destruction. Fonrick at first ignored this jab, and went back to his work. However, the Sindaran knew of Fonrick’s vice; he placed a wager on whether or not Fonrick could make it happen. So, Fonrick set about the creation of a craftsman’s tool better than any the world had seen before.
When the smoke cleared, Fonrick had won his bet. Fonrick presented the A.X.E. (Adaptive Xanthic Extension) Axe. He made it yellow because, gods damnit, it’s hard to find a good word to hold the place of X in an acronym. He showed the Sindaran what he had created, and the Sindaran marvelled at all the item was capable of. Ever the wiseass, Fonrick noted that you could easily kill the hell out of someone with it despite its many uses, and that he did NOT in fact know how to make items that ONLY killed.
- The wielder of this item gains the following effects:
- This weapon is immune to Disarm and Shatter
- This weapon strikes for Magic.
- Efficient Crafting: 1x/crafting period. Reduce the cost of any one recipe performed by 1 tier 3 or lower resource. The recipe will still require a minimum of 1 of the highest tier resource required in the recipe.
- Extend Benefit: 2x/event. This ability allows the user to extend an event long crafting buff into the next event. (Note: this may only be done once to a crafting buff per buff, and cannot be used to extend a buff longer than one additional event.)
- Time Reduction: 1 minute reduction on all Crafting and Gathering attempts.
- Presentation is Everything: 2x/event. When administering a crafted food or drink to another person, they may choose to double the duration of the benefit.
- This item is Soulbound.
b) Sword of the Disgraced Noble
This sword once accompanied a great noble commander into the field of battle. Pride was this man’s sin. After going his own way, betraying those who were once his allies and countrymen in the process, and disobeying orders from his superiors that led to the massacre of many of his men, his noble title was taken from him and he was forced into exile. As he fled the field from his final battle as a noble, he dropped this weapon.
- The wielder of this item gains the following effects:
- This weapon is immune to Disarm and Shatter
- This weapon strikes for Magic.
- Slay: 2x/period
- Wound: 5 2x/period
- Pain Strike: 2x/period.
- This item is Soulbound.
c) Spear of the Impostor
Two thousand years ago, a pretender to the Kingdom of Sekhem had a spear identical to that of the one wielded by historic rulers of Sekhem created. With this spear, and his unwavering charisma, he managed to convince a sizable portion of the standing military at the time to join his cause in taking the throne. After his armies were defeated by the true ruler of Sekhem, he simply disappeared, leaving this Spear behind. His sudden disappearance is completely unexplained to this day, though many historians have wildly varying theories.
- The wielder of this item gains the following effects:
- This weapon is immune to Shatter
- This weapon strikes for Dark.
- Strike for the following poisons twice per period: Blade, Paralyze, Pain, Feeblemind. (There is a 1 minute cooldown between each use of poison. Each time a target is successfully poisoned, the wielder of this spear heals 3 health. The poison must have come from the spear’s effect, not applied poison.)
- This item is Soulbound.
d) Dagger of the Wandering Romani
This weapon was the signature weapon of a Romani known to most as Milosh. Milosh would wander from town to town, drinking as he went. Each town he went to he would inevitably be run out from. Milosh even had trouble amongst his own people and would often find himself alone. The Romani are a tough, proud people, and Milosh would never let this treatment get him down. He wandered for years and years (impossibly, Milosh was rumored to have wandered for over 200 years, though most consider this a typical stretch of the truth). In his time, he traveled all over the world, learning of new people and angering them. It is believed that the shifting nature of Milosh and the places he visited imprinted themselves upon this dagger.
- The wielder of this item gains the following effects:
- This weapon is immune to Disarm and Shatter
- Reactive Absorb: 2x/period. (On damage type spell only, allows the user to then cast a spell with the damage type and amount doubled. Ex: If hit with Flame Blast, Damage 5, you would call absorb, then later throw a packet stating “Fire Damage 10!”)
- Elemental Ward: x2/period.
- Element Strike: At the start of each event, pick a single element from the following: Stone, Ice, Lightning, or Fire. Strike for that damage type for the whole event.
- This item is Soulbound.
e) Cover of the Mage Hunter (Shield)
This buckler once belonged to an organization that was tasked with the dangerous and often sad duty of hunting down those mages who turned against society and law. The buckler was constructed on the small side to guarantee the freedom of movement that would be required when chasing down unarmored foes as well as presenting a smaller target to spells. His name has been lost to time, but fortunately his shield was not.
- The wielder of this item gains the following effects:
- This shield is immune to Shatter
- Reactive Spell Shield: 1x/period
- Spell Damage Reduction: 1x/period. (Reduce the damage of a spell by 20. If this would reduce damage below zero, simply call “resist.”)
- Free Action: 1x/period. “I grant myself Free Action.” (Free Action provides immunity to ALL movement impairing effects including root, bind, spin, sweep, slow, entangle, pin. Anything that would hinder movement. This does NOT protect against paralysis.)
- This item is Soulbound.
- NOTE: This shield, as mentioned in the description, may not be created at maximum size. While “Buckler” generally isn’t a classification of shield at Realms of Adventure, we trust that the spirit of what’s meant here will be followed.
f) Smithing Hammer of the Bountiful Forge (1H Blunt)
Found deep within the earth on an expedition, this hammer was once wielded by an ancient and fabled Dwarven Smith named Eltek Thofik. Those who viewed his works often said he must have been favored by Gundar himself. Eltek crafted many beautiful works with this weapon. When his Dwarven Hold called upon him in times of war, he fought on the front lines. Unfortunately, he was struck down. Fortunately, his smithing hammer remains as a reminder of his legacy.
- The wielder of this item gains the following effects:
- This weapon is immune to Disarm and Shatter
- This weapon strikes for Stone.
- Silence Strike: 2x/period. “Silence, 5 minutes.” (Delivered via melee strike.)
- Daze: (1 Minute) x2/period
- Slay: x2/period
- The first two times this item is used in a repair attempt, no materials are consumed.
- This item is Soulbound.
g) Staff of Brotherhood
This staff was crafted by a Dwarven smith for a gnome he was very close friends with. They had grown up together and had a relationship that was very similar to that of Gundar and Hafur themselves. The Dwarf was always looking out for the little gnome. Unfortunately, the Dwarf took ill. He was not given long to live with his illness. One night he snuck from his home and forged this staff. He passed away the night he crafted it, at the very forge he had crafted it at. He had left a note to his Gnome friend along with this staff. The note that was found spoke of how the Dwarf would always be there to protect the Gnome. For the rest of that Gnome’s life the Dwarf protected him in his own way. It is believed by some that the spirit of that Dwarf inhabits this staff, protecting those who would wield it.
- The wielder of this item gains the following effects:
- This weapon is immune Shatter
- This weapon strikes for Magic.
- Casting Resource Battery: 14/period (type Determined at creation)
- Attack Shield: 2x/period
- Parry: x4/period
- This item is Soulbound.
h) Greatsword of the Ice Giant (2H Sword)
This sword was created within the unimaginably cold realms of the Elemental Plane of Ice. Its creator is said to have trapped the very essence of the creature this weapon is named after within the sword itself. The fury and strength of the giant can be felt by the wielder whenever they draw upon its effects. It almost feels as though this weapon is glad to inflict harm upon others.
- The wielder of this item gains the following effects:
- This weapon is immune to Disarm and Shatter
- This weapon strikes for Ice.
- Arc Knockdown: 2x/period. “All in front of me, knockdown!”
- Pin Weapon: x2/period. “Pin Weapon, 10 minutes.” (Weapon strike)
- Pin Shield: x2/period. “Pin Shield, 10 minutes.” (Weapon Strike)
- Smite: x1/period
- This item is Soulbound.
i) Bow/Crossbow of the Betrayed
The story that hangs upon this item’s history is one of strife and pain. From its very inception, this weapon has been at the center of many terrible betrayals. The smith who created the weapon was killed by his apprentice. The apprentice was killed by his lover. The lover was killed by her sister, and so on, for the past 300 years. Some say this weapon is cursed. Will you take the risk?
- The wielder of this item gains the following effects:
- This weapon is immune to Shatter
- Every bolt/arrow this weapon fires strikes for Magic.
- Pierce Poison: 2x/period
- Pain 30 seconds: 2x/period
- Wound 8: 2x/period
- This item is Soulbound.
- PLEASE NOTE: If you choose this item, and have the game provide the physrep, it will be a nerf crossbow. You are free, however, to create your own physrep.