Categories
In-Game Lore

Guild Laws

Guild and Sanctioned Organization Law

 

No guild or sanctioned organization shall operate without an official guild/organization charter signed off by a reigning noble of the area in which the guild performs activities of a rank no less than Baron. Any organization attempting to operate as a guild or sanctioned organization without a charter and noble approval will be subject to harsh punishment.

 

A guild master or organization leader is the only person with the authority to recruit and remove members from a guild or organization they are in charge of save for instances of noble decree. When any persons are brought into or expelled from the ranks of a guild, the noble presiding over your guild charter must be informed immediately.  

 

Only guild requests that have been issued and approved by the nobility will be deemed official guild activities and increase standings of the guild or organization within the Twin Kingdoms. When accepting any job request the Guild Master must inform the nobility which members of the guild will be tasked with the job.

 

If non-guild members or non-organization members are participating in a job that has been accepted by the guild, the guild will receive no benefits save for any agreed upon payment for completing the job.

 

Guild masters and organization leaders are held to the highest standards of the law and will be punished more severely for breaking any laws within the areas that they are active in. A Guild Master is responsible for all of their guild members and may be called upon to pay for any debts and fines incurred by their members during their membership within the guild or organization if they are unable to pay.

 

All guilds or organizations must pay off all taxes, dues, and fines by the first official local court during Harvest Moon of a given year. Failure to do so may result in penalties up to and including, but not limited to, additional fines, punishment, and dissolution of the guild.  The local Reigning Baron shall decide all action in this matter.

Laws governing the creation of Guilds and Sanctioned Organizations

 

In order to create a guild or sanctioned organization, the following requirements must be met: A guild charter including the aims, goals, and general ideals of the guild or organization shall be drafted, as well as signed by no less than five founding members, among whom one shall be considered Guild Master or Leader.  Illiterate members may place a mark representing their signature, but it shall be required that a note is added specifying the name of said member. It is to be understood that the illiterate individual has had the charter explained to them by a literate member before affixing their mark.  A judge or town scribe must witness these signatures and affix their own signature.  All five individuals must meet the requirements of membership listed below.  This charter shall be supplied to the highest ranking noble present at a local court proceeding in order for final approval by a noble of at least Baron rank or above.

 

Any individual may only be a member of and receive the benefits of a single local guild or organization. If a person has been removed from or has left a guild of their own free will they shall not be eligible to receive the benefits of any guild they become affiliated with for three moons time.  This delay in benefits shall not apply to those who are joining an organization for the first time, and have no previous local affiliations with any guild or organization.  These restrictions shall NOT apply to those limited and specific guilds that have been declared to be a public service.  This currently applies to The Mages’ Guild, Courier’s Guild, Bardic Guild, Gemology Guild, Appraisal Guild, Alchemist Guild, and other similar organizations.

 

Upon creation, a guild or organization must provide an order of succession no less than two members past the Guild Master or Organization Leader.  Should all three members disappear for a period of greater than one full year’s time, the remaining members of that organization shall be eligible to decide upon a new Guild Master or Organization Leader in a matter they see fit.

 

Guilds and Sanctioned Organizations may make amendments to their guild charter at any time with the permission of a noble of the rank of Baron or above. Guilds drastically changing their guild’s stated purpose and benefits shall potentially accrue fees.

 

Should a Guild Master or Organization Leader decide to pass their title on to another member, they are required to inform the highest ranking noble at a session of local court, and present their candidate to the ranking noble.

 

Once all of the above conditions have been met, the Guild Master or Organization Leader shall be provided with an official document stating the recognition of the Guild or Organization by The Twin Kingdoms.  This document should be protected closely, and should be presented during the conduction of any guild business the Guild Master takes part in.  Even if this document is not carried on their person, the document should still be in an easily accessible location nearby.

Categories
OOG Announcements

Items Missing Out-Of-Game

Hello Everyone, we just wanted to address something that occurred over this past weekend and to reiterate what was spoken about at the post-game meeting.

Several items were taken from two separate cabins (the two story cabin near totem pole hill had a shield, prop bones, a silver mask and an owl statue taken from it) and the cabin commonly referred to as “The Mages’ Guild.” (A boffer staff, a boffer shovel, several pieces of prop armor, a single shoe, and a cloak that had a distinctive clasp attached to it were taken.)

We have reason to believe these items were taken Friday Night or perhaps early Saturday Morning. Several individuals not associated with our player base or cast were sighted during this time period as well. (These sightings were also confirmed by Ranger Ron). In the future, should you see any individual on the property of Camp Sacajawea you do not recognize and who obviously does not belong, make a direct line to logistics immediately to inform us, and we shall investigate.

At the end of last game, upon speaking to Ranger Ron, he informed us that a woman living in the housing developments north of the campsite delivered a black backpack containing a single piece of the several armor pieces that were missing along with a shield (Brian Longo’s Gorvaakian shield) saying that she’d found these items in the development, and figured they belonged to the camp. Unfortunately, none of the other items have turned up.

We currently do not have any official suspicion towards any individuals that attended our game this past event.

It is our official stance that should the items be returned, no questions shall be asked, and the removal of the items will simply be chalked up to a misunderstanding of the rules regarding the searching of in-game versus out of game areas. We’re not looking to punish here, merely looking to return items that have a serious sentimental value to their owners. We have spoken to both James (The owner of the camp) and Ron about the situation, and they shall be on the lookout should any items turn up.

We are further asking that no accusations be thrown around. We find that this will only make the situation more difficult for everyone involved, and will only lead to making things worse. We’ll be treating instances of this in accordance with our harassment policy.

Our promise to you: We shall be far more diligent about reinforcing the rules regarding searching and looting both at the newbie meeting and pre-game meeting, so as to avoid any potential rules misunderstanding in the future.

Further, any players directly affected by this situation (direct ownership of said items that were taken) shall be entitled to attend their next three weekend events without charge. While we understand that those of you affected are not holding us responsible, and we do not consider ourselves as such, it is our belief that this situation should not have occurred at all.

We hope that we can put this situation behind us. It is the first time something like this has occurred on this scale since the game’s inception. We do not expect this will occur in the future, and with an amount of increased diligence on all sides, we do not expect this shall happen again. Thank you again for being part of The Adventure.

Categories
In-Game Lore Plot Events

The State of New Calendale

The State of New Calendale

During a vicious battle with Dark Fae in the town of New Calendale, the mysterious blind creatures appeared.  They tore through townsfolk and dark fae alike, devouring all magic they could get their claws upon.  Much of the town was killed or routed, but all Dark Fae forces committed to the encounter were completely eradicated.

 

A Scarlet Scarves scouting group led by Magister Cadrel appeared shortly after the attack, having heard rumors of the creatures in the area.  They issued an immediate quarantine of the area over the past few days.

 

This morning, the same scouting group of Scarlet Scarves entered the Town Proper and noted something unusual.  The creatures, seemingly unaware of the mages’ presence, gathered in a small area near the field in front of The Scroll and Dragon.

 

The creatures stirred suddenly, seeming to sniff the air.  One by one the creatures extended claws into the space in front of them and seemed to tear a hole in the air itself.  The mages on scene described it similar to a portal, though no incantations were heard.  Each of the creatures stepped through the holes it had made and disappeared.  The holes closed behind them.

 

Townsfolk were allowed back into the area after each nearby building was cleared.

 

((OOG NOTE: You may use the tavern chat as normal, and all access to the town itself has been restored to normal.))