Weapons
At Realms of Adventure, all weapons are represented by safe, padded foam “boffer” weapons. These provide a way to resolve combats in a way that is both exciting and safe. Of course the chance for injury always exists, so please make sure you read and follow the “Rules of Engagement” section of the rules. Below you will find the size ranges of the weapons found at RoA. When constructing your boffer weapon, PLEASE adhere to these rules. If your creation is outside this scope it will very likely be rejected and you will not be able to use it. All of these types are fairly self-explanatory in regards to what skill is needed to use them. The one exception is “Short Sword” which is a size classification necessary because certain skills call for a weapon “Short Sword sized of smaller”. These weapons are governed by the 1-Handed Edged skill if they are edged weapons like swords and axes, and the 1-handed blunt skill if they are maces, clubs and other blunt weapons. As always if you have any questions at all on weapons please contact us. You may find a boffer construction guide here. If you have an idea for an unusual weapon please run it by staff first. This will not guarantee the weapon will pass when we inspect it, but it will help if your design is one we definitely would not allow and are able to tell you to save your time and money. Additionally, at this time, latex and similar weapons are permitted at RoA, but will be subject to the same safety inspection and rules for all boffer weapons. The standard sizes for weapons are below.
Type
|
Minimum Length (in inches)
|
Maximum Length (in inches)
|
Small Weapon |
10
|
18
|
Short Weapon (Governed by 1H-Edged or Blunt Skill) |
19
|
36
|
One Handed |
19
|
46
|
Two Handed |
47
|
62
|
Claws / Fists |
12
|
18
|
Polearm/Spear |
56
|
72
|
Staff |
56
|
72
|
Thrown |
2
|
24
|
The last restriction on weapons is the color duct tape that must be used. Any blade or other surface that is intended to be steel should be standard gray duct tape or black. Any part of the weapon that is supposed to be wood should be brown. Claws must be white and fists can be either white or beige. Lastly, SILVER metallic looking duct tape MAY NOT BE USED except with permission of RoA. Ordinarily this denotes weapons of high quality or magical enchantment. Check ourlinks section for places to get colored duct tape if it is not available in your area.
Wearing Armor can offer your character a variety of benefits. Before you can use armor at RoA, you must have it evaluated by staff during check in. Armor you are wearing will be classified into categories and armor pieces. Categories qualify the armor’s effects and points, and pieces qualify the areas your armor covers and what benefits it gives. Note that benefits cannot stack, so if you are wearing a gambeson under plate armor, you will only receive the benefits of the plate.
The Categories are
- Soft Leather and Fur (hard cloth, like gambesons, would also be in this category)
- Hard Leather
- Chain (any linked armor, such as scale mail, would also be in this category)
- Plate
The Pieces are
- Helm
- Torso
- Arms (this category counts once, regardless of whether you cover both arms)
- Legs (this category counts once, regardless of whether you cover both legs)
Once assigned, your armor will grant you three benefits
- Your armor will form a pool called “armor points” which take damage in the same way that health does. Your armor takes damage before your health. This pool has a numerical value based on the armor you are wearing (1 for light leather and furs, 2 for Hard Leather, 4 for Chain and 5 for plate) and is added per piece of armor you qualify for. For example – if you are wearing a full suit (all 4 slots) of plate armor, you have 20 armor points. If you are wearing hard leather bracers for your arms and a plate helmet, that’s 7 armor points. Once your armor’s value is depleted, it will remain at 0 until your armor is repaired.
- As long as you have “armor points”, your armor will cause you to resist blade poison (delivered from weapon attacks). Note that if someone deals damage to your health directly with the pierce skill, these poisons still take effect.
- Your armor will provide a benefit which will defend you against certain effects in game. These are listed in the table below. Once the benefit is expended, it is no longer usable until your armor is repaired.
Armor Type | Head | Torso | Arms | Legs |
Light Leather/Fur | 1 | 1 | 1 | 1 |
Hard Leather | 2 | 2 | 2 | 2 |
Chain Mail | 4 | 4 | 4 | 4 |
Plate Mail | 5 | 5 | 5 | 5 |
Armor Type | Head | Torso | Both Arms | Both Legs |
Light Leather/Fur | Resist 1 Waylay or Daze | Resist 1 Pain Effect | N/A | N/A |
Hard Leather | Resist 1 Waylay or Daze | Resist 1 Sweep, Knockdown, or Knockback | N/A | N/A |
Chain Mail | Resist 1 Waylay or Daze | Resist 1 Pierce, Reduce Damage of 1 Combat skill by 10* | Resist 1 Disable Limb | Resist 1 Disable Limb |
Plate Mail | Resist 1 Daze & Waylay Immunity | Resist 1 Damaging Combat Skill* & 1 Pierce | Resist 1 Break Limb & 1 Disable Limb | Resist 1 Break Limb & 1 Disable Limb |
*Note—in cases where long sleeves are attached to a chain shirt, they WILL count as bracers for armor purposes but you must combine the materials and time for both bracers and chestguard in order to get full benefit of both.
What Qualifies as Armor
You may choose to buy your armor or make it at your option. Costume armor that is not “real” is acceptable so long as it looks like what it is supposed to represent. For example many people who are handy have made suits or armor pieces out of rigid plastic and painted it silver to represent plate mail, or cut recycled garbage can plastic into sheets to make lamellar. Rubber rings have been used to make chainmail – and so on.
It is ultimately the decision of the staff whether your armor looks authentic enough to function mechanically as armor. Generally, if the armor looks good, it will qualify as armor. If it’s made out of tin foil and held together by duct tape, it is unlikely that it will qualify as armor. One of the things we strive for is an immersive atmosphere, and such armor would detract from the immersion and enjoyment of other players. The word of the staff member evaluating your armor is final.
Shields
Shields must be within the constraints of 30″ round. Tower shields must be no wider than your forearm (from your elbow to the end your knuckles with a closed fist) and no taller than the space between your ankle and your collar bone. All shields must be padded around the edges with pipe foam, and no screws, nails bolts or other potentially hazardous things should be protruding. Shields may be made of almost any sturdy material including plywood and plastic.