Scholars are something of an anomaly in the adventuring world. They are relatively weak with poor combat skills, often lacking subtlety and physical ability. Scholars excel however in all things related to learning. Scholars are driven by an unquenchable thirst for knowledge and will go to great lengths to attain it. Scholars who adventure do so to gain experience and peruse dusty old tomes and lost learning unavailable elsewhere. Surrounding themselves with fighters and others who bear the brunt of any hostilities, scholars bring their wisdom and intelligence to the party. The ability to decipher runes, mix alchemical concoctions and speak multiple languages is an important asset. Also, although scholars lack magical ability, they do have the ability to scribe scrolls, which can assist their magic-using companions. Many scholars however seek fulfillment in town, making potions, scrolls and other items adventurers always seem to need. These same adventurers are usually more than willing to sell these scholars the old “useless” scrolls and books they come across.
Maximum Health – 14
SKILL |
COST |
PREREQUISITES |
SELF-TAUGHT |
1-Handed Blunt |
6 | None | Yes |
1-Handed Edged |
6 | None | Yes |
1st School of Magic |
10 | None | No |
Additional School of Magic |
20 | One school of magic | No |
Alchemy |
2 | None | Yes |
Appraisal |
2 | None | Yes |
Arcane Scrollcraft |
2 purchases per
3 character points |
One school of magic | Yes |
Bow |
6 | None | Yes |
Brawling |
7 | None | Yes |
Burst of Strength |
8 | None | Yes |
Courage |
10 | None | Yes |
Craft: Merchant |
2 | None | No |
Crafting: Brewer/Vintner |
3 | None | Yes |
Crafting: Carpenter/Woodworker |
5 | None | Yes |
Crafting: Chef |
3 | None | Yes |
Crafting: Engineering |
3 | None | Yes |
Crafting: Trap Crafter |
5 | None | Yes |
Create Preservation oil |
2 | Alchemy | Yes |
Crossbow |
7 | None | Yes |
Daze |
8 | Blunt Weapon, Staff or Brawling | Yes |
Decipher Script |
4 | None | Yes |
Diagnose |
5 | None | Yes |
Disable |
10 | None | Yes |
Disarm |
8 | None | Yes |
Eureka |
10 | None | Yes |
First Aid |
6 | None | Yes |
Gathering: Farmer |
3 | None | Yes |
Gathering: Fisher |
4 | None | Yes |
Gathering: Harvesting |
3 | None | Yes |
Gathering: Hunter |
4 | None | Yes |
Gathering: Logger |
4 | None | Yes |
Gathering: Miner |
4 | None | Yes |
Gathering: Naturalist |
3 | None | Yes |
Gathering: Scrounger |
4 | None | Yes |
Gemology I |
8 | None | Yes |
Hard Headed |
12 | None | Yes |
Hard to Kill |
12 | None | Yes |
Health |
1 | None | Yes |
Health (11-14) |
2 | 10 Health | Yes |
Identify Compound |
2 | 5 Purchases of Alchemy | Yes |
Killing Blow |
2 | None | Yes |
Literacy |
1 | None | No |
Literacy Other |
2 | Literacy | No |
Lockpicking |
4 | None | Yes |
Poison Craft |
2 | None | Yes |
Poison Tolerance |
8 | None | Yes |
Polearm/Spear |
7 | None | Yes |
Refinement |
2 | 5 purchases of Alchemy | Yes |
Research |
12 | Literacy | Yes |
Sixth Sense |
14 | None | Yes |
Small Weapon |
3 | None | Yes |
Staff |
3 | None | Yes |
Sweep |
4 | Staff, Spear, or Polearm | Yes |
Thrown Weapon |
5 | None | Yes |