Merchant-Artisan is a classification given to men and women who put the bulk of their time into trade skills. They are not true adventuring types in the purest sense, but they fill a much needed role amongst their brethren. Wherever there are areas adventurers gather, you can find these bold entrepreneurs plying their trades. Whether they are repairing weapons and armor, selling handy potions or turning the spoils of a dungeon expedition into coin, Merchant-Artisans are always a welcome sight and a little reminder of civilization in the far flung places adventurers typically find themselves. Merchant-Artisans tend to have poor combat skills, usually relying on the brawnier types as bodyguards. Many do commit themselves to learning basic defense and awareness skills, finding they are easy to pick up when one is always on guard against unsavory types that may wish to rob or swindle them. While most Merchant-Artisans remain in the relative safety of towns or outposts, some intrepid few do join adventuring groups for thrills, experience, or a chance to get their hands on valuable items they can resell without having to pay a finder’s fee. While at first glance it would seem few fighters or other adventurers would want a Merchant-Artisan along on an expedition, nothing could be further from the truth. While the more combat ready types will bear the brunt of any hostilities and often end up protecting them, Merchant-Artisans bring shrewd negotiation skills, knowledge of valuables and even the potential to keep the party’s arms and armor in good condition. Who wouldn’t want someone in their party who could “read” people and know how to negotiate with them, quickly appraise the value of items found and even mend armor in a pinch?
Maximum Health – 14
SKILL |
COST |
PREREQUISITES |
SELF-TAUGHT |
1-Handed Blunt |
6 | None | Yes |
1-Handed Edged |
6 | None | Yes |
Alchemy |
3 | None | Yes |
Appraisal |
1 | None | Yes |
Armor Field Repair |
1 | None | Yes |
Bow |
6 | None | Yes |
Brawling |
7 | None | Yes |
Broker |
8 | 10 Purchases of Craft: Merchant | Yes |
Burst of Strength |
8 | None | Yes |
Courage |
10 | None | Yes |
Craft: Merchant |
2 purchases per 3 character points | None | No |
Crafting: Armor Smith |
2 | None | Yes |
Crafting: Blacksmith |
2 | None | Yes |
Crafting: Brewer/Vintner |
2 | None | Yes |
Crafting: Carpenter/Woodworker |
2 | None | Yes |
Crafting: Chef |
2 | None | Yes |
Crafting: Engineering |
2 | None | Yes |
Crafting: Trap Crafter |
3 | None | Yes |
Crafting: Weapon Smith |
2 | None | Yes |
Create Preservation oil |
3 | Alchemy | Yes |
Crossbow |
5 | None | Yes |
Daze |
8 | Blunt Weapon, Staff or Brawling | Yes |
Decipher Script |
12 | None | Yes |
Diagnose |
5 | None | Yes |
Disable |
10 | None | Yes |
Disarm |
8 | None | Yes |
Evade Trap |
6 | None | Yes |
First Aid |
6 | None | Yes |
Gathering: Farmer |
3 | None | Yes |
Gathering: Fisher |
3 | None | Yes |
Gathering: Harvesting |
3 | None | Yes |
Gathering: Hunter |
3 | None | Yes |
Gathering: Logger |
3 | None | Yes |
Gathering: Miner |
3 | None | Yes |
Gathering: Naturalist |
3 | None | Yes |
Gathering: Scrounger |
3 | None | Yes |
Gemology I |
4 | None | Yes |
Hard Headed |
10 | None | Yes |
Hard to Kill |
12 | None | Yes |
Health |
1 | None | Yes |
Health (11-14) |
2 | 10 Health | Yes |
Killing Blow |
2 | None | Yes |
Literacy |
1 | None | No |
Literacy Other |
3 | Literacy | No |
Lockpicking |
3 | None | Yes |
Poison Craft |
3 | None | Yes |
Poison Tolerance |
6 | None | Yes |
Polearm/Spear |
7 | None | Yes |
Refinement |
4 | 5 purchases of Alchemy | Yes |
Sixth Sense |
10 | None | Yes |
Small Weapon |
2 | None | Yes |
Staff |
3 | None | Yes |
Sweep |
3 | Staff, Spear, or Polearm | Yes |
Thrown Weapon |
4 | None | Yes |