Mages are the masters of the magical energies that permeate the world. This magic can be absorbed, stored and channeled in a pure form of energy called mana. Although mages have a tendency to be physically weak with the lowest possible maximum health, and have fewer skills available to them than any other class, what sets them apart is their ability to manipulate mana. Different cultures have different names for mages including wizard, warlock, sorcerer and witch. Often this ability to manipulate mana is viewed with awe and fear by the common people, but there is a great respect of this raw power. Mages devote their lives to the study and practice of their art, ever in pursuit of greater and more potent spells. Some mages spend their entire lives practicing a single school or type of magic, whereas others branch out into different schools. A starting mage must pick a specific school of magic from the starting list. All mages begin with the Light spell, the appropriate dart spell for their school (Ex- Fire mages start with flame dart), and two random starting spells from the beginning list. These beginning lists are the very basic spells of each school, but rest assured there are many more available for each school. Additionally there are “hidden” schools of magic waiting to be discovered in game. It should be noted that the wearing of armor interferes with the channeling of mana, and no arcane magic may be cast while armor is being worn. Mages buy mana at a ratio of 3 character points for 2 mana. In order to avoid fractional numbers, this must be purchased in 2 mana point increments.
Maximum Health – 14
Mana – 2 Mana is gained per 3 character points spent
SKILL |
COST |
PREREQUISITES |
SELF-TAUGHT |
1-Handed Blunt |
6 | None | Yes |
1-Handed Edged |
6 | None | Yes |
Additional School of Magic |
10 | One school of magic | No |
Alchemy |
3 | None | Yes |
Appraisal |
3 | None | Yes |
Arcane Scrollcraft |
1 | None | Yes |
Bow |
6 | None | Yes |
Brawling |
7 | None | Yes |
Burst of Strength |
8 | None | Yes |
Courage |
10 | None | Yes |
Craft: Merchant |
2 | None | No |
Crafting: Brewer/Vintner |
3 | None | Yes |
Crafting: Carpenter/Woodworker |
4 | None | Yes |
Crafting: Chef |
4 | None | Yes |
Crafting: Engineering |
3 | None | Yes |
Create Preservation oil |
4 | Alchemy | Yes |
Crossbow |
7 | None | Yes |
Daze |
8 | Blunt Weapon, Staff or Brawling | Yes |
Decipher Script |
6 | None | Yes |
Detect/Attune |
4 | None | Yes |
Disable |
10 | None | Yes |
Disarm |
8 | None | Yes |
First Aid |
6 | None | Yes |
Gathering: Farmer |
4 | None | Yes |
Gathering: Fisher |
3 | None | Yes |
Gathering: Harvesting |
3 | None | Yes |
Gathering: Hunter |
4 | None | Yes |
Gathering: Logger |
4 | None | Yes |
Gathering: Miner |
4 | None | Yes |
Gathering: Naturalist |
3 | None | Yes |
Gathering: Scrounger |
4 | None | Yes |
Gemology I |
12 | None | Yes |
Hard Headed |
12 | None | Yes |
Hard to Kill |
12 | None | Yes |
Health |
1 | None | Yes |
Health (11-14) |
2 | 10 Health | Yes |
Killing Blow |
2 | None | Yes |
Literacy |
1 | None | No |
Literacy Other |
4 | Literacy | No |
Poison Tolerance |
10 | None | Yes |
Polearm/Spear |
7 | None | Yes |
Refinement |
4 | 5 purchases of Alchemy | Yes |
Sixth Sense |
14 | None | Yes |
Small Weapon |
3 | None | Yes |
Staff |
3 | None | Yes |
Sweep |
4 | Staff, Spear, or Polearm | Yes |
Thrown Weapon |
5 | None | Yes |