Laws of the Land

Laws of the Land

      The peoples of Adraveth are as varied as its climate, and in different lands the rules and customs of society can be vastly different. Laws vary from place to place to suit the needs and ideals of the people they serve. For example slavery is highly illegal in the Twin Kingdoms, Agoria and Ippon whereas it is a perfectly accepted practice throughout Solinaria and Al’Hazir. It is wise for travelers to be aware of local laws and customs before venturing into new territory because not every culture is forgiving of transgressions. The laws of the Twin Kingdoms are listed below. Bear in mind that while it is fairly progressive, the Twin Kingdoms is still a feudal monarchy. Ideas like democracy, freedom of speech, and civil rights are practiced on a limited scale. While the Twin Kingdoms has the reputation for fair, wise and benevolent rule, ultimately the crown and the nobility has the right to use the laws as they see fit including but not limited to not being bound to them. If a starting character were from the Twin Kingdoms they would have a good idea of these laws, whereas if they were from a different culture they would need to learn these things in game.

Laws of the Twin Kingdoms, under the rule of the good Queen Nehemiah, effective on the 14th day of the Elder’s Moon, 1111 (Clarified on the 15th day of the Harvest Moon 1111)

Since these laws are standardized throughout the Twin Kingdoms, there will undoubtedly be local variations as decreed by the reigning noble. In areas where a judge or adjudicator is assigned, all incidents of crime or lawlessness may be brought before them, and escalated to the Magistrate should the need arise.


•  No common person within The Twin Kingdoms shall enter another person’s domicile without prior consent.

•  A common person within The Twin Kingdoms may not steal, damage, or destroy, the possessions, goods or money of another person.

•  A common person of The Twin Kingdoms may not strike or assault another person with any part of their person (i.e. fist, foot etc.) or a weapon, with the exception of circumstances of self-defense. Any assault or attempted assault is a crime to be brought before the judge, adjudicator or local Magistrate. Situations of self-defense will be judged according to the amount of force used and the appropriateness of that force.

•  Similarly, for a commoner, murder is illegal. Murder is defined as actions or deliberate negligence resulting in the death of another person, without justification or excuse. Causing the death of another will be judged according to the situation, justification and the appropriateness of that action.

•  A common person within The Twin Kingdoms may not cast any magic, sorcery, or divine prayer upon another person without their consent. Infractions of this sort will be dealt with on a case-by-case basis.

•  Duels and honor combats are permitted in the Twin Kingdoms under certain circumstances. Both parties must be willing, and the rules of said combat must be clearly defined and abided by. Only a local noble, ranked Margrave or higher, or the local Magistrate may grant permission for the combat and a witness of that noble or Magistrate must be present.

•  Slavery is illegal. No citizen of The Twin Kingdoms may keep slaves or enforce slavery. Slavery is the uncompensated and unwilling servitude of one individual to another. Indentured servitude is legal when there is reasonable compensation, willingness, and agreement of both parties, and the servitor is considered to be of sound mind and capable of making informed decisions.

•  A common person within The Twin Kingdoms may not imprison, capture or enslave another person against their will or in return for a ransom. This is considered kidnapping and will be regarded similarly to slavery. The only time a citizen may hold another against their will is in the case of detaining a criminal until such time as the proper authorities may take over.

•  A common person within The Twin Kingdoms may not employ torture on any creature. Only appointed representatives of The Twin Kingdoms may employ the arts of torture and only then in the function of official Twin Kingdoms business.

•  The use and possession of any lethal poisons are strictly forbidden, with exception of certain spells. This illegality covers all manner of poisons of any nature, alchemical or otherwise. Poisons of a non-lethal nature including but not limited to those which induce sleep or temporary paralysis are legal.

•  The use, practice or teaching of necromancy is illegal. Further, no individual shall teach these “black arts” to any other individual without express written prior consent of a duly appointed representative of EACH of the following: a Grandmaster of the Scarlet or Emerald Scarves, a landed noble of the title Baron or higher, and a member of the church of Jeredith or Leondarr attaining the rank of High Paladin, High Inquisitor, High Adjudicator or greater.

•  Persons may not worship, preach or call forth spells of false chaos “gods” or infernal beings. The summoning of infernal forces or the willing casting of Dark Rituals or infernal rites are illegal activities in The Twin Kingdoms. Similarly consorting with infernal beings is illegal. As one of the true gods, Gorvaak worship is acceptable.

•  Lying in any official capacity is highly illegal. This includes but is not limited to lying while testifying in court or being questioned by a guardsman or noble. This also includes the misrepresentation of oneself as something they are not, be it noble, guardsman, or any other official duly appointed by the government of the Twin Kingdoms.

•  Forgery and counterfeiting are highly illegal. This includes documentation, goods, materials or valuables.

•  All persons must fully cooperate and assist any representative of the Royal Guard, as well as any noble when reasonably and legally requested.

•  All persons, regardless of citizenship, are expected to pay taxes and tithes to the local government according to present needs upon demand. If a person is unable to pay the taxes they should report this to the local magistrate who will try to resolve the matter. Intentional tax evasion will be punished harshly.

•  All persons, citizen or otherwise, are obliged to assist in the defense and protection of the Kingdom, in whatever manner they are able and with whatever resources he/she has. During wartime or in situations of emergency as deemed by the local baron or magistrate, a person may be conscripted to provide for the defense of the Kingdom.

•  Any of the above crimes is punishable not only if committed, but conspiracy to commit a crime, or aiding and abetting another to commit a crime or concealing the truth, nature or existence of a crime is similarly illegal, and can be deemed treasonous if the crime is one against the state.

•  Lastly, be it known that ignorance of the laws on any grounds, is not an excuse for breaking them. In the event you cannot read or interpret the laws, you may seek out a judge or Magistrate to explain them to you.