Merchant-Artisan

Merchant-Artisan

     Merchant-Artisan is a classification given to men and women who put the bulk of their time into trade skills. They are not true adventuring types in the purest sense, but they fill a much needed role amongst their brethren. Wherever there are areas adventurers gather, you can find these bold entrepreneurs plying their trades. Whether they are repairing weapons and armor, selling handy potions or turning the spoils of a dungeon expedition into coin, Merchant-Artisans are always a welcome sight and a little reminder of civilization in the far flung places adventurers typically find themselves. Merchant-Artisans tend to have poor combat skills, usually relying on the brawnier types as bodyguards. Many do commit themselves to learning basic defense and awareness skills, finding they are easy to pick up when one is always on guard against unsavory types that may wish to rob or swindle them. While most Merchant-Artisans remain in the relative safety of towns or outposts, some intrepid few do join adventuring groups for thrills, experience, or a chance to get their hands on valuable items they can resell without having to pay a finder’s fee. While at first glance it would seem few fighters or other adventurers would want a Merchant-Artisan along on an expedition, nothing could be further from the truth. While the more combat ready types will bear the brunt of any hostilities and often end up protecting them, Merchant-Artisans bring shrewd negotiation skills, knowledge of valuables and even the potential to keep the party’s arms and armor in good condition. Who wouldn’t want someone in their party who could “read” people and know how to negotiate with them, quickly appraise the value of items found and even mend armor in a pinch?

 

Maximum Health – 14 

SKILL

COST

PREREQUISITES

SELF-TAUGHT

1-Handed Blunt

6 None Yes

1-Handed Edged

6 None Yes

Alchemy

3 None Yes

Alchemical Experiment

6 5 purchases of Alchemy No

Appraisal

1 None Yes

Armor Field Repair

1 None Yes

Bow

6 None Yes

Brawling

7 None Yes

Broker

8 10 Purchases of Craft: Merchant Yes

Burst of Strength

8 None Yes

Courage

10 None Yes

Craft: Merchant

2 purchases per 3 character points None No

Crafting: Armor Smith

2 None Yes

Crafting: Blacksmith

2 None Yes

Crafting: Brewer/Vintner

2 None Yes

Crafting: Carpenter/Woodworker

2 None Yes

Crafting: Chef

2 None Yes

Crafting: Engineering

2 None Yes

Crafting: Trap Crafter

3 None Yes

Crafting: Weapon Smith

2 None Yes

Create Preservation oil

3 Alchemy Yes

Crossbow

5 None Yes

Daze

8 Blunt Weapon, Staff or Brawling Yes

Decipher Script

12 None Yes

Diagnose

5 None Yes

Disable

10 None Yes

Disarm

8 None Yes

Evade Trap

6 None Yes

First Aid

6 None Yes

Gathering: Farmer

3 None Yes

Gathering: Fisher

3 None Yes

Gathering: Harvesting

3 None Yes

Gathering: Hunter

3 None Yes

Gathering: Logger

3 None Yes

Gathering: Miner

3 None Yes

Gathering: Naturalist

3 None Yes

Gathering: Scrounger

3 None Yes

Gemology

1 None Yes

Hard Headed

10 None Yes

Hard to Kill

12 None Yes

Health

1 None Yes

Health (11-14)

2 10 Health Yes

Killing Blow

2 None Yes

Literacy

1 None No

Literacy Other

3 Literacy No

Lockpicking

3 None Yes

Poison Craft

3 None Yes

Poison Tolerance

6 None Yes

Polearm/Spear

7 None Yes

Sixth Sense

10 None Yes

Small Weapon

2 None Yes

Staff

3 None Yes

Sweep

3 Staff, Spear, or Polearm Yes

Thrown Weapon

4 None Yes