New System Announcement: Hunts

HUNTS

This season we will be running a new type of mod called “Hunts”. These mods will feature both variants to current monsters and completely unique monsters not previously seen before in game and will be listed on the town message boards as “open contracts”. “Open Contracts” can be completed by anyone and require no special circumstances other than defeating and looting the Hunt. The “Open Contracts” will ist everything you need to know about the hunt; Its difficulty (1 to 5 stars), what it is, where it is, as well as the REWARDS you will receive for turning in what you loot from it.

 

Things to note:

-A hunt will spawn in a specific location, treat it as its territory and are meant to be challenging fights(don’t try to be a solo player for these).

-Under no circumstances will the hunt leave its territory, not even to pursue people who have attacked it.

-Hunts will have multiple times listed, this is intentional. Hunts WILL spawn multiple times per event at/or around the listed times. Once they do spawn they will be available for 1 hour and then will move on.

-Everyone who participates in taking down a hunt is eligible to loot the hunt (even if you are a scholar observing the fight and taking notes you’re still eligible) .

-The hunt will not be carrying any kind of loot other than “Trophies”. Every individual who participates in taking down the hunt will receive one trophy card chosen at random when they loot the hunt. Please note, taking down the hunt does not give you a trophy UNLESS you actually loot the hunt.

-Trophy cards will be of a common, uncommon and rare variety and the “open contracts” will usually, but not always, list what each is worth. 1 star trophies are common and 5 star are rarest.

-After a hunt there will be NPCs out buying the trophies (current plan is to send them out during dinner). The trophies have no other use other than to be bought.

-You can take a monster down with both brute force and strategy (the loot won’t be affected by either path )