Crafting Drop Off / Pick Up Times and Crafting Rundown

Session 1

  •   12 pm Noon Saturday – Drop Off
  •   2 pm Saturday – Pick up at Moriarty’s

 Session 2

  •   10 pm Saturday – Drop Off
  •   12 am Midnight – Pick up at Moriarty’s

Session 3

  •   By End of Game – Drop Off
  •   Pick up Following Event at Check-in

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Gathering:

Each purchase of tier 1 gathering (up to an initial max of 10; exception being Merchant/Artisan) makes up your gathering times per crafting period. Costs for Each skill are as such:

 

Skill Bard Cleric Fighter Mage Merchant/
Artisan
Monk Rogue Scholar Shaman Self- Taught Max
Purchases
Gathering: Farmer 4 3 4 4 3 3 4 3 3 Yes 10, 15 if Merchant/
Artisan
Gathering: Fisher 3 4 4 3 3 3 4 4 3 Yes 10, 15 if Merchant/
Artisan
Gathering: Harvesting 4 3 4 3 3 4 4 3 4 Yes 10, 15 if Merchant/
Artisan
Gathering: Hunter 4 4 3 4 3 4 3 4 3 Yes 10, 15 if Merchant/
Artisan
Gathering: Logger 4 4 3 4 3 3 4 4 4 Yes 10, 15 if Merchant/
Artisan
Gathering: Miner 4 3 3 4 3 4 4 4 4 Yes 10, 15 if Merchant/
Artisan
Gathering: Naturalist 3 4 4 3 3 4 3 3 3 Yes 10, 15 if Merchant/
Artisan
Gathering: Scrounger 3 4 4 4 3 4 3 4 4 Yes 10, 15 if Merchant/
Artisan

 

Gathering : Tier 2

Requirement: 10 purchases of a single gathering skill at the tier 1 level.

Max Purchases: 4

At first purchase, this will turn your tier 1 gathering into a pool. This allows you to spend 5 purchases of tier 1 gathering to gather a single tier 2 resource. Additional purchases after the first purchase of this skill reduce that number by 1 to a minimum of 2 uses consumed per tier 2 resource gathered. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.

 

Gathering : Tier 3

Requirement: 4 purchases of a single gathering skill at the tier 2 level.

Max Purchases: 4

This allows you to spend 6 purchases of tier 1 gathering to gather a single tier 3 resource. Additional purchases after the first purchase of this skill reduce that number by 1 to a minimum of 3 uses consumed per tier 3 resource gathered. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.

 

Gathering : Tier 4

Requirement: 4 purchases of a single gathering skill at the tier 3 level, and 15 purchases of a single gathering skill at the tier 1 level.

Max Purchases: 4

This allows you to spend 7 purchases of tier 1 gathering to gather a single tier 4 resource. Additional purchases after the first purchase of this skill reduce that number by 1 to a minimum of 4 uses consumed per tier 4 resource gathered. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.

 

Gathering : Tier 5

Requirement: 4 purchases of a single gathering skill at the tier 4 level.

Max Purchases: 1

Unlike previous tier gathering, tier 5 is a single purchase skill that allows the player to gather from tier 5 nodes and caches. It cannot be used to go out and roleplay gathering tier 5 resources. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.

 

How nodes and caches work:

The tier indicates what tier of gathering the character MUST possess in order to gather from that node or cache. If the tier is higher than what your character has access to, they may not gather from that cache or node regardless of how many purchases of tier 1 gathering the character possesses.

The level indicates how many purchases of tier 1 gathering the character must possess to even access the node or cache at all. This number will vary anywhere from 1 to 20. If you have 10 purchases of tier 1 gathering and access to tier 3 gathering, but come across a node that requires tier 1 gathering but level 15, you would not be able to gather the node or cache.

Skilled Gatherer (single purchase, requires 15 purchases of tier 1 gathering and 4 purchases of tier 3 gathering for merchant artisans, OR for non-merchant artisans requires 10 purchases of tier 1 gathering and 4 purchases of tier 3 gathering) – This will allow you to purchase up to an additional 5 tier 1 gathering skills. If you are a merchant artisan, this means your cap is raised to 20. If you are not a merchant-artisan, then your cap is raised to 15 instead. 5 points for merchant artisan, 8 points for non-merchant artisans.

Gathering costs: +1 per tier, so if your gathering skill costs 4 per tier 1 purchase, it would be 5 for tier 2, 6 for tier 3, and 7 for tier 4. If your gathering skill costs 3 per tier 1 purchase, it would be 4 for tier 2, 5 for tier 3, and 6 for tier 4.

Gathering tier 5 is single purchase, and costs 8 for tier 5 for merchant artisans, and 14 for non-merchant artisans.

 

Crafting:

If an item is being enhanced, it does not need to be noted on the crafting/gathering sheet, and can be done as often as you have the resources to do so. Ordinarily, these effects will ONLY last until the end of the event it’s done in. The resources used still must be handed in when you hand in your crafting/gathering folder and sheet. Examples of this are weapon and armor improvements through weaponsmith and armorsmith, as well as room effects such as room traps and room improvements from trapcrafter and carpentry.

If an item is being created, then it must be noted on your crafting/gathering sheet, and the resources must be turned in with the folder. You will then receive the items created at the pickup point. Examples of this are food and drink created with chef or brewer, as well as tools made by carpentry and blacksmithing.