Necklace of Tiplak’s Folly
Several tribes in the north tell a story about a very strong, very prideful tribesman named Tiplak. He would often claim that he was the strongest man in all of the lands and that none could match him. He was always of course, cautious to tell others when he bragged aloud that he could never match the strength of the spirits. In his head, always to himself, he believed that he WAS stronger than even the spirits themselves. Smarter, too, he reckoned.
Tiplak’s strength was used for good at first. He used it to fight off several invading tribes to his own tribes’ lands and even invading outsiders. When the battles had long since ended, and Tiplak’s hands grew idle, his greed and pride would get the better of him.
Tiplak would often travel far from his home village, during hunts or while scouting, and would run into other tribes in distant areas. While Tiplak was incredibly strong, strangely, he didn’t look as though he’d be. He had the same stature as an average tribesman. Tiplak decided he’d make a sport out of tricking strong men into wagers they could not win. Strong men tend to have much pride and were easy marks for his schemes. He would win valuable gems and goods for his trickery, and would sometimes take coin as well. Always secretly, he knew he was smart enough to trick even the spirits.
For about three years, Tiplak roamed the lands, tricking those he came across, until one day he came upon two strangers upon a trail in the forest. A short, stocky looking man carrying a spear and a beautiful, lithe woman with golden eyes with a small dagger at her side. She carried a large pouch on her belt that jingled quietly as she walked.
Tiplak considered himself considered himself quite friendly and charming, so he introduced himself. The strangers responded in kind, the man smiling wide and the woman avoiding Tiplak’s gaze, as though shy. Eyeing the man’s spear, Tiplak decided then that he would challenge the man to a test of strength.
Tiplak challenged the man, but he declined, saying he wasn’t nearly as strong as Tiplak, but that his traveling companion was. Tiplak laughed at first, along with the man and woman. His mirth turned to anger when he realized they were laughing AT him, not with him. In anger, he said that he would challenge her then, and he would wager the most valuable things he possessed against the single most valuable thing they possessed. THAT is how confident he was.
The man grinned wide, and produced a gold necklace seemingly from the air. He said that it was the most valuable thing they had with them. Tiplak said he had much of value, but it wouldn’t matter because he would be the victor.
Tiplak drew his axes and put a bit of distance between him and the woman. She offered for him to call for the start when ready. He called for the fight to start.
She moved faster than the eye could see. A flurry of unarmed strikes battered his body, and he went down, dropping his weapons. Tiplak saw red. He lunged for her, his hands finding her small frame and bringing her to the ground. Almost effortlessly, she rolled him over and pinned him down. He struggled, screaming, but she was the stronger. Eventually, he yielded.
The man never stopped smiling the entire time. After he got up and dusted himself off, Tiplak began to rummage through his things. The man told him to close his pack. With a terrible start, he saw the man’s pupils had become slits. His body froze in place, and the woman began to laugh.
The man strode close to Tiplak, holding the necklace before him. Tiplak felt his strength being drained from him, leaving him and going to the necklace. The woman’s laugh began to change. It became an inhuman, animalistic cackle. When his strength was drained, and the man close to him the man leaned in and said the following,
“THIS is the price of pride, boy. Never believe you are greater than the spirits.”
As he spoke, he saw the man’s tongue was forked. Tiplak blacked out and awoke sometime later. His strength had been taken and he was as weak as a child. Tiplak disappeared into the wilderness, abandoning his tribe, and was never heard from again.
This item grants the following abilities:
- 2x Pin Weapon per period.
- 2x Pin Shield per period.
- 2x “I draw you towards him/her/them 10 seconds.” (You must point to secondary targets)
- 1 Arc Knockback 10 feet.
- Note: All skills are usable with any weapon, but keep in mind weapon length determines arc striking range.
- This item is soulbound.
Ring of Success
There was once a young woman named Atoria Vonones who lived in Solinaria city. She was a middling craftswoman, but nothing quite set her apart from her peers. She was also skilled in the scholarly arts and thought she could bring that knowledge to bear to assist in her own crafting.
Atoria closed her failing business temporarily and set to the library in Solinaria City. She sought hidden ways and means of crafting more effectively.
She spent months searching as she spent what little she saved up for this endeavor. She came across some strange tomes during her search, but none of them contained what she was looking for. For some reason, she thought she had a lead at one point, but couldn’t remember the particulars. She chalked it up to exhaustion.
Ultimately, as the last of her saved coin was spent, she realized she had failed. Tomorrow she would have to reopen her failing shop and hope she didn’t lose everything. She cried herself to sleep in her bed above her shop, wishing there was something she could do to get ahead of the competition.
When she awoke she found this ring on her nightstand. She wasn’t sure where it had come from, but she thought it was pretty and put it on. A flash of insight came over her. She knew what she could do to make things work out better!
She figured out more efficient ways to craft the goods she had been making, churning out items faster than any of her competition could.
The ore she would receive from the mines used to be of sub-par quality and would require much working before it could be made into usable ingots. Somehow, with her newfound luck, the ore she received came in almost already refined! She was even able to use some of it in its near-raw form in place of worked ingots.
Her customers commented that her crafted goods seem to last longer and provide greater protections than other merchants, and so business began to improve. Life was going well. She kept thinking back to the library though, and the books she had looked at. There was some part of her that remembered a particularly strange tome… But as quickly as the thought bubbled to the surface, something would distract her and it’d return firmly to the back of her mind.
For the next 9 years, Atoria’s business boomed. She made many connections and friends all over Solinaria.
On the morning of the 10th year after discovering the ring that she had grown to love, Atoria simply vanished. All of her clothes and possessions were left in place, and nothing seemed to have been packed for a journey. Foul play was not suspected since Atoria didn’t have any specific enemies or rivals, but nobody ever found where Atoria had gone. Eventually, her business and belongings were sold, including this ring, which was found sitting on her nightstand.
This item grants the following abilities:
- -1 Minute to crafting attempts
- 2x per crafting period, you may substitute any 1 ore (up to tier 3) for its ingot version in a recipe.
- 1x Extend any “until end of the event” crafting buff to last until the end of the following event. (So if it grants 2 disables, and you do not use either disable, you will still have them usable the following event.) per event.
- 1x “I grant you/myself the ability to reactively become immune to physical attacks for 10 minutes while crafting once. if you/I attack the shield dissipates.” per period.
- This item is soulbound.
Scarab of Consequence
There was once a Nikklari named Grek. Grek wasn’t the smartest Nikklari in the Empire, but he was pretty charming. He lived in the greatest cave in The Hollows, which was filled with many Nikklari families and homes. It was essentially a small city. Grek was different from other Nikklari. He coveted all manner of small trinkets and jewelry. Many Nikklari are content with what they already have, or only look for what they need to live, but there are some like Grek that always look for more.
It was on a summer day when Grek chanced to travel to the marketplace, to see if he could find anything delightful to take home with him. He chanced upon a golden scarab charm with a small gem embedded in it. Immediately he knew it was shiny enough that he must have it.
Grek was caught trying to steal the item. It was not the first time Grek was caught. A new Nikklari threw the book at Grek in an attempt to make a name for themselves as taking a strong stance against theft, and Grek quickly found himself exiled from his home.
Grek was heartbroken, and would wander the lands to the west of the Nikklari empire, eventually heading south and settling in Manasarwati. Grek enjoyed the materialistic nature of many of the people there, and eventually, he met another Nikklari wandering the Manasarwati lands. They would fall deeply in love, and find themselves married. Grek would find work as a successful merchant.
One day, while in the marketplace, Grek was stunned to find the very same charm he’d tried to steal for sale by a neighboring merchant. Grek thought of how much his life had changed because of this charm. He bought it immediately, and brought it home. Grek would keep the charm the rest of his days as a reminder of where he had come from. Eventually, Grek gave the item to a trusted apprentice, so that it might bring them luck.
This item grants the following abilities:
- 2x Force Blade per period. (“I engulf this weapon in magical force 1 minute.”)
- 2x Force Blast per period. (“Force Blast, damage 5.”)
- 1x Resist Silence per period.
- Additionally, If you are a caster with a 5 damage spell or higher, the force blast becomes 2x Force Lance per period. (“Force Lance, damage 15.”)
- This item is soulbound.
Ebony Ring of Shifting Realities
One morning you awoke to find this ring among your possessions. Upon examination of the ring, you seem to have conflicting memories of how you gained it. It is undoubtedly magical, but every time you sit to think about it, how you acquired the ring seems to change.
You have a memory of winning the ring during a particularly high-stakes game of Liar’s dice. You angered its previous owner quite a bit: a woman named Myra. She claimed you cheated. As you think about it, she might be right.
You have a memory of finding the ring on a chain around a hobgoblin’s neck. It was a hard fight, but the creature fell to your efforts and those of your companions.
You have a memory of receiving the ring from a dear friend on their deathbed, after becoming afflicted with a terrible illness. You cry as you feel the pain of the loss of a loved one.
You recall always having the item. It was a gift from your parents.
You remember ice running through your veins as the Censharu murdered those around you. Kavarek was winning the war, and there was nothing you could do to stop it. You clutch your lucky ring tightly.
The shifting realities have done something to this ring. Has is been dislodged from its home reality? For reasons unknown to you, it has found a home with you.
This item grants the following abilities:
- 2x Reactive Knockback 10 feet per period.
- 2x Disable per period.
- 2x Disarm per period.
- Additionally, if you have at least 2 purchases of Disable, the Disable is upgraded to 2x Break Limb per period. if you have at least 2 purchases of Disarm, the Disarm is upgraded to 2x Shatter Weapon per period.
- This item is soulbound.
This season we will be running a new type of mod called “Hunts”. These mods will feature both variants to current monsters and completely unique monsters not previously seen before in game and will be listed on the town message boards as “open contracts”. “Open Contracts” can be completed by anyone and require no special circumstances other than defeating and looting the Hunt. The “Open Contracts” will ist everything you need to know about the hunt; Its difficulty (1 to 5 stars), what it is, where it is, as well as the REWARDS you will receive for turning in what you loot from it.
Things to note:
-A hunt will spawn in a specific location, treat it as its territory and are meant to be challenging fights(don’t try to be a solo player for these).
-Under no circumstances will the hunt leave its territory, not even to pursue people who have attacked it.
-Hunts will have multiple times listed, this is intentional. Hunts WILL spawn multiple times per event at/or around the listed times. Once they do spawn they will be available for 1 hour and then will move on.
-Everyone who participates in taking down a hunt is eligible to loot the hunt (even if you are a scholar observing the fight and taking notes you’re still eligible) .
-The hunt will not be carrying any kind of loot other than “Trophies”. Every individual who participates in taking down the hunt will receive one trophy card chosen at random when they loot the hunt. Please note, taking down the hunt does not give you a trophy UNLESS you actually loot the hunt.
-Trophy cards will be of a common, uncommon and rare variety and the “open contracts” will usually, but not always, list what each is worth. 1 star trophies are common and 5 star are rarest.
-After a hunt there will be NPCs out buying the trophies (current plan is to send them out during dinner). The trophies have no other use other than to be bought.
-You can take a monster down with both brute force and strategy (the loot won’t be affected by either path )
Hello everyone! We were sent the dates for 2018. Mark your calendars!
Feb 23 – 25, 2018
March 23 – 25, 2018
April 27 -29, 2018
May 18 – 20, 2018
June 22 – 24, 2018
July 20 – 22, 2018
August 17 – 19, 2018
October 5 – 7, 2018
To note, there MAY or MAY NOT be a September event as well. Unfortunately, as of this writing, we don’t have any further details, and we may not for a long while. Consider it a remote possibility for now.
Currently we have a group of players that generally perform their cast shift in the exact same slot each event. This is a prior and ongoing arrangement that was made with this group of players, because during this shift, we allow them to run certain smaller plots. They often stay past their end time to continue to do so. We will be adding more lines to this time slot to accommodate additional people other than those already committed to the shift.
If there are any other groups of a maximum of 6 players who would like to have a similar arrangement with us (you MUST write and submit plots to run during this shift, prior to the event, no exceptions) please reach out to either Dave R or myself so we can make arrangements with you. Please understand however, that an arrangement like this could very likely lead to you staying past the normal end time of your shift (although you WILL be compensated with service points if that is the case).
I’m pleased to say we’ve had a great year so far. We’ve more players than we’ve ever had, many of the new systems we’ve been talking about the last year or so have been making their way into the hands of players, teachers are out more frequently, and we’ve been getting great feedback from everyone involved.
I wanted to talk about some of that feedback we’ve been hearing:
Specifically, we’ve been hearing some negative feedback about scheduling in general and the alt system. It’s often pointed out that while we are hitting more players more frequently with NPCs to teach them and roleplay with them, we’re not able to hit as many as there are or able to hit all of the alts as well as the mains.
We are of the firm belief that this is a problem largely caused by the fact that we are, let’s face it, severely understaffed. We’ve had a couple cast members retire from the game this year, as well as gaining a few new ones, but unfortunately, it simply isn’t enough. While our new cast members are doing exceptionally, there is still a limit as to what can be done with such few people.
More and more we hear feedback from other games about our Cast/Staff levels; and the general consensus seems to be a game with half our player base would consider themselves severely understaffed. Honestly it is a testament to the abilities of the men and women we have been working with over the last year that we have been able to continue putting out quality events.
But as I said above though, I feel (and from what we’re gathering from PELs, many players feel as well) that we are not providing an adequate experience for alts in general currently. Even the experience for mains has suffered somewhat as well. There are a few reasons for this, but they ultimately are symptoms of the larger problem stated above: the amount of people on cast.
When one sits down and does the math, we’ve averaged around 60 players per event. These are numbers nearly double from prior years. At our current cast and staff levels (7 permacast by the end of this year) that puts us at 1 cast member per every 8.5 (let’s round to 9) players. There are currently around 14 alts as well, which skew the ratio even further to 1 cast member per 10.5 characters. I don’t need to go into detail to explain the amount of work that puts on the shoulders of us.
We had a few ideas as to how things could be fixed in order to make the experience better for everyone all around:
1) Create a system that allows for a player to cast from Friday Game on Until Saturday Refresh -OR- from Saturday Refresh to Game Off with associated rewards. We haven’t been able to figure out what sort of incentives would be best here yet, and are certainly open to suggestions.
2) Put the call out for those players who have been considering joining us to join us. We want the game to get better, and we’re hoping that people will step up knowing the game could use their help.
3) Modify the alt system to only allow full events or half events similar to the cast system above, with no exceptions. (We don’t want to do this.)
4) Institute a player cap. (This is something we’re heavily against, but has worked for other games in the past.)
5) We’re always willing to listen to other suggestions.
I’m writing this because we want this to become better for everyone involved. I know anyone reading this would want to see the game become better as well. Many of you have expressed a passing interest, or have mentioned to us that someday you want to make the transition to cast. I’m asking for anyone that has considered it, and think they can commit to it, to do so now. We need you more than ever. The game needs you more than ever. I’m hoping some of you will step up and make the game proud.
As we try to streamline the process, we’re experimenting with a new method for picking up your crafting goods.
At the designated pickup times there will be a box containing a group of alphabetized folders (by player name) inside of the room where Moriarty would normally be there to hand off items. (This room is accessible via the bar area.)
Players will be able to go into the room (which will be under 24 hour video surveillance) to retrieve the contents of their folder (and ONLY the contents, please do not take the folder itself).
Please do not move the box from its place when taking your items from your folder.
This box will only be removed from the room while dropped off crafting reports are being processed, otherwise the box will remain in the room at all times.
Dropoff times and procedure shall remain unchanged.
Realms of Adventure Community Swap Program
We at Realms of Adventure like to consider ourselves part of a greater and growing LARP community. To that end, we have been discussing (and in some cases, have already put into place) programs that reward players for either playing or casting at other games. Below this post, you’ll find the unique rules for the swaps as they apply to each game.
Adventurers Wanted is the first group we set up an arrangement like this with, and we’re proud to say the relationship is still going strong. Their campsite is located in Stroudsburg, PA. Currently, many of our own members as well as theirs take advantage of this program. This arrangement is ongoing.
You can find their website here: http://www.adventurerswantedroleplay.com
We look forward to many more years of LARPing together to come!
- Realms of Adventure: Players attending a FULL WEEKEND of Adventurers Wanted as cast/staff shall receive THREE rules-free character points. RoA players that attend a full weekend playing shall receive ONE rules-free character point.
- Adventurers Wanted: Players attending a FULL WEEKEND of Realms of Adventure cast/staff shall receive THREE rules-free character points. AW players that attend a full weekend playing shall receive ONE rules-free character point. (To note: We’re told that the AW website will be updated soon to allow for the expenditure of these points as rules-free.)
Please contact the liaison for these programs Tiffany Popke via Facebook if you’ve got any questions that need answering regarding it.
Adventurer’s Wanted schedule 2017:
We’d love to see people attending Sacred Grounds in the interest of our communities getting to know one another better. In return, Sacred Grounds has agreed to send some of their people our way for our October event! We’ve known many of the players and staffers of Sacred Ground for years as former and current players/staffers of Realms of Adventure. Their campsite is located in Montrose, PA. Their next event is October 20th-22nd, 2017
You can find their website here: http://sacredgroundslarp.com
This will be our first swap with them, and we’re looking to make a bang!
- Realms of Adventure: Players attending this full weekend event as cast/staff shall receive THREE rules-free character points. RoA players that attend the event as half cast/half player shall receive TWO rules-free character points. RoA players that attend the full weekend playing shall receive ONE rules-free character point.
- Sacred Grounds: Players attending a FULL WEEKEND of Realms of Adventure as cast/staff shall receive THREE rules-free XP. SG players that attend a full weekend playing shall receive ONE rules-free XP.
Please contact the liaison for these programs, Lisa Anne on Facebook if you’ve got any questions that need answering regarding it. Please also follow up with Dave R. or Ryan if you intend on attending SG as a part of this program. Thank you!
Over the past few months, Cos, Kristin, and Anthony have consistently gone above and beyond in the duties we’ve been assigning them as probationary cast members. With their exemplary performance in mind, we’re proud to announce that as of this writing, they are to be considered full cast members, and are given the trust and access that implies.
Thank you on behalf of the game for bringing such Quality to our side of the curtain.
It has come to our attention that the rule about cooking in the tavern kitchen seems to have gone unenforced for a while, so we wanted to ensure that everyone is on the same page.
There is to be no cooking other than the official Saturday Night Dinner inside of the kitchen. This is for various reasons, including but not limited to the fact that we’ve been getting negative feedback from the camp about the state of it following an event (likely due to high usage before and after the Saturday dinner), and the fact that being a commercial kitchen, an expensive fire suppression system is hooked up to it. If that were to go off accidentally, it could cost the camp (and subsequently us) a great deal of money.
Fortunately, the guard house has a relatively new stove and microwave that are available for use, as well as many firepits around the camp. Thank you for respecting this ruling and keeping the kitchen clear.