Hello everyone! We were sent the dates for 2018. Mark your calendars!
Feb 23 – 25, 2018
March 23 – 25, 2018
April 27 -29, 2018
May 18 – 20, 2018
June 22 – 24, 2018
July 20 – 22, 2018
August 17 – 19, 2018
October 5 – 7, 2018
To note, there MAY or MAY NOT be a September event as well. Unfortunately, as of this writing, we don’t have any further details, and we may not for a long while. Consider it a remote possibility for now.
Currently we have a group of players that generally perform their cast shift in the exact same slot each event. This is a prior and ongoing arrangement that was made with this group of players, because during this shift, we allow them to run certain smaller plots. They often stay past their end time to continue to do so. We will be adding more lines to this time slot to accommodate additional people other than those already committed to the shift.
If there are any other groups of a maximum of 6 players who would like to have a similar arrangement with us (you MUST write and submit plots to run during this shift, prior to the event, no exceptions) please reach out to either Dave R or myself so we can make arrangements with you. Please understand however, that an arrangement like this could very likely lead to you staying past the normal end time of your shift (although you WILL be compensated with service points if that is the case).
I’m pleased to say we’ve had a great year so far. We’ve more players than we’ve ever had, many of the new systems we’ve been talking about the last year or so have been making their way into the hands of players, teachers are out more frequently, and we’ve been getting great feedback from everyone involved.
I wanted to talk about some of that feedback we’ve been hearing:
Specifically, we’ve been hearing some negative feedback about scheduling in general and the alt system. It’s often pointed out that while we are hitting more players more frequently with NPCs to teach them and roleplay with them, we’re not able to hit as many as there are or able to hit all of the alts as well as the mains.
We are of the firm belief that this is a problem largely caused by the fact that we are, let’s face it, severely understaffed. We’ve had a couple cast members retire from the game this year, as well as gaining a few new ones, but unfortunately, it simply isn’t enough. While our new cast members are doing exceptionally, there is still a limit as to what can be done with such few people.
More and more we hear feedback from other games about our Cast/Staff levels; and the general consensus seems to be a game with half our player base would consider themselves severely understaffed. Honestly it is a testament to the abilities of the men and women we have been working with over the last year that we have been able to continue putting out quality events.
But as I said above though, I feel (and from what we’re gathering from PELs, many players feel as well) that we are not providing an adequate experience for alts in general currently. Even the experience for mains has suffered somewhat as well. There are a few reasons for this, but they ultimately are symptoms of the larger problem stated above: the amount of people on cast.
When one sits down and does the math, we’ve averaged around 60 players per event. These are numbers nearly double from prior years. At our current cast and staff levels (7 permacast by the end of this year) that puts us at 1 cast member per every 8.5 (let’s round to 9) players. There are currently around 14 alts as well, which skew the ratio even further to 1 cast member per 10.5 characters. I don’t need to go into detail to explain the amount of work that puts on the shoulders of us.
We had a few ideas as to how things could be fixed in order to make the experience better for everyone all around:
1) Create a system that allows for a player to cast from Friday Game on Until Saturday Refresh -OR- from Saturday Refresh to Game Off with associated rewards. We haven’t been able to figure out what sort of incentives would be best here yet, and are certainly open to suggestions.
2) Put the call out for those players who have been considering joining us to join us. We want the game to get better, and we’re hoping that people will step up knowing the game could use their help.
3) Modify the alt system to only allow full events or half events similar to the cast system above, with no exceptions. (We don’t want to do this.)
4) Institute a player cap. (This is something we’re heavily against, but has worked for other games in the past.)
5) We’re always willing to listen to other suggestions.
I’m writing this because we want this to become better for everyone involved. I know anyone reading this would want to see the game become better as well. Many of you have expressed a passing interest, or have mentioned to us that someday you want to make the transition to cast. I’m asking for anyone that has considered it, and think they can commit to it, to do so now. We need you more than ever. The game needs you more than ever. I’m hoping some of you will step up and make the game proud.
As we try to streamline the process, we’re experimenting with a new method for picking up your crafting goods.
At the designated pickup times there will be a box containing a group of alphabetized folders (by player name) inside of the room where Moriarty would normally be there to hand off items. (This room is accessible via the bar area.)
Players will be able to go into the room (which will be under 24 hour video surveillance) to retrieve the contents of their folder (and ONLY the contents, please do not take the folder itself).
Please do not move the box from its place when taking your items from your folder.
This box will only be removed from the room while dropped off crafting reports are being processed, otherwise the box will remain in the room at all times.
Dropoff times and procedure shall remain unchanged.
Realms of Adventure Community Swap Program
We at Realms of Adventure like to consider ourselves part of a greater and growing LARP community. To that end, we have been discussing (and in some cases, have already put into place) programs that reward players for either playing or casting at other games. Below this post, you’ll find the unique rules for the swaps as they apply to each game.
Adventurers Wanted is the first group we set up an arrangement like this with, and we’re proud to say the relationship is still going strong. Their campsite is located in Stroudsburg, PA. Currently, many of our own members as well as theirs take advantage of this program. This arrangement is ongoing.
You can find their website here: http://www.adventurerswantedroleplay.com
We look forward to many more years of LARPing together to come!
- Realms of Adventure: Players attending a FULL WEEKEND of Adventurers Wanted as cast/staff shall receive THREE rules-free character points. RoA players that attend a full weekend playing shall receive ONE rules-free character point.
- Adventurers Wanted: Players attending a FULL WEEKEND of Realms of Adventure cast/staff shall receive THREE rules-free character points. AW players that attend a full weekend playing shall receive ONE rules-free character point. (To note: We’re told that the AW website will be updated soon to allow for the expenditure of these points as rules-free.)
Please contact the liaison for these programs Tiffany Popke via Facebook if you’ve got any questions that need answering regarding it.
Adventurer’s Wanted schedule 2017:
We’d love to see people attending Sacred Grounds in the interest of our communities getting to know one another better. In return, Sacred Grounds has agreed to send some of their people our way for our October event! We’ve known many of the players and staffers of Sacred Ground for years as former and current players/staffers of Realms of Adventure. Their campsite is located in Montrose, PA. Their next event is October 20th-22nd, 2017
You can find their website here: http://sacredgroundslarp.com
This will be our first swap with them, and we’re looking to make a bang!
- Realms of Adventure: Players attending this full weekend event as cast/staff shall receive THREE rules-free character points. RoA players that attend the event as half cast/half player shall receive TWO rules-free character points. RoA players that attend the full weekend playing shall receive ONE rules-free character point.
- Sacred Grounds: Players attending a FULL WEEKEND of Realms of Adventure as cast/staff shall receive THREE rules-free XP. SG players that attend a full weekend playing shall receive ONE rules-free XP.
Please contact the liaison for these programs, Lisa Anne on Facebook if you’ve got any questions that need answering regarding it. Please also follow up with Dave R. or Ryan if you intend on attending SG as a part of this program. Thank you!
Over the past few months, Cos, Kristin, and Anthony have consistently gone above and beyond in the duties we’ve been assigning them as probationary cast members. With their exemplary performance in mind, we’re proud to announce that as of this writing, they are to be considered full cast members, and are given the trust and access that implies.
Thank you on behalf of the game for bringing such Quality to our side of the curtain.
It has come to our attention that the rule about cooking in the tavern kitchen seems to have gone unenforced for a while, so we wanted to ensure that everyone is on the same page.
There is to be no cooking other than the official Saturday Night Dinner inside of the kitchen. This is for various reasons, including but not limited to the fact that we’ve been getting negative feedback from the camp about the state of it following an event (likely due to high usage before and after the Saturday dinner), and the fact that being a commercial kitchen, an expensive fire suppression system is hooked up to it. If that were to go off accidentally, it could cost the camp (and subsequently us) a great deal of money.
Fortunately, the guard house has a relatively new stove and microwave that are available for use, as well as many firepits around the camp. Thank you for respecting this ruling and keeping the kitchen clear.
Since RoA’s inception, it has had a no touching rule. This past event, we heard a few reports that it was being violated in some places. In the reports we heard, people were physically restraining or grabbing others. This should never have occurred.
Effective immediately, and going forward, touching shall only occur at the game by explicit consent. The ONLY physical contact that should occur is with express prior consent of both individuals, and this consent may be revoked at any time whatsoever. The standard should be assumed that consent is NOT given, unless a specific verbal consent for a specified action or event is given.
Effects that have been permitted per the rules in the past, such as bandaging with first aid, intercept with a light touch on the shoulder, or standard boffer combat, are not affected by this ruling. This ruling is only applicable to anything further or beyond that. As always, if one cannot be struck with a boffer weapon or anything else, then the yellow arm band rule would apply here instead.
Consent may be gained by saying “Clarify: Consent?” (With a response of “Clarify: Yes/No”) and revoked by saying “Clarify: Revoked.”
Nobody should be made to feel pressured to say yes in this situation, and should absolutely not be pressured to change their decision should it be no.
We have added the above ruling to allow consensual physical roleplaying to happen, such as a checking a pulse with mundane healing by touching an individual’s wrist along with the action.
We wish to reiterate however, that the incidents that happened this previous game constitute non-consensual physical role playing, an unacceptable practice, and one we are expecting our members of the community to avoid going forward.
We understand that often in the heat of the moment and roleplay these things may be hard to avoid, but this rule must be adhered to. It is our community’s responsibility (and therefore the responsibility of EVERYONE that attends) to ensure that nobody is made to feel unsafe, and given the dedication and consideration I have seen from our player base in the past, I am confident that this previous behavior will be corrected going forward.
Addendum: Clarifications – 07/06/17
If you offer someone a hand or a high five, and they accept that hand, there is implied consent because they have accepted the gesture. If someone offers you a hand for a handshake and you shake it, there is unspoken consent for that action. There is no need to break the RP to Clarify something as simple as that. If they want to not shake your hand, they won’t, nor are they obligated to. If you offer to help them up off the ground, it is their choice to accept it or not. If they don’t, you should not take it personally.
To be clear: If someone offers you a hand to help you up from the ground, if they offer you a hand for a handshake, if they open up their arms for a hug, etc., then if you do not feel comfortable, you are under no obligation to engage in these actions nor should you feel pressured to. Also, it is against the spirit of these rules to give implied consent and then turn around and accuse the other person of breaking the rules. If you feel uncomfortable with the contact, then do not engage in it.
If you know someone well and have an understanding with them prior, you do not need to Clarify: Consent each and every time since the two of you have already spoken of it. However, if they tell you Clarify: Consent Revoked, regardless of your previous arrangement, you must respect that. Any further contact past that without regaining consent is in violation of the contact rules.
If you see two people engaging in RP and you did not see them ask for Consent, it is not your place to call them out or break their RP. Consent is between persons A & B and they may already have a standing agreement. The Consent rule is not in place for people to start policing casual contact between consenting individuals.
You are NOT going to get in trouble for being friendly with your significant others and friends.
The rule is clearly meant to extend rather than restrict. It is not meant to take away anything already there.
After a lengthy discussion, it is the decision of the Development group that selling FOOD OR DRINK items ONLY acquired out of game for in-game currency is acceptable. Food or Drink items that do not have an in-game effect are NOT considered to be lootable items in or out of game. In the case of a oog food as a physrep to accompany a food slip, the slip is lootable, but the food itself is not. (For Example, if you have a chunk of real life bread, and a slip for Hearty Bread, only the slip is lootable, not the actual bread. Should you loot the slip, the SLIP will still have the full effect, but not the physrep bread)
During the discussion about this situation, concern over whether people could turn around and buy out of game props came up. We’d like to emphasize above that the ruling applies ONLY to food and drink items. You may NOT bring props (including costume jewelry, boffer weapons, pouches, etc.) to game to sell for in-game currency.
We understand that there will likely be questions as to why we came to this ruling, so we’ll attempt to list our reasoning here: We are of the firm belief that creating an environment where players are encouraged to prepare food and drink for the enhancement of the game and its atmosphere is a good thing. The benefit, we believe, is that the currency wouldn’t be created from nothing. It would in nearly all but the most minimal of cases be money flowing from player to player. No new money is being introduced into the economy. The increased flow of currency doesn’t take away from what someone would already buy from a merchant, and the seller of that food now has disposable income to spend on things that other people would be selling.
As with all major rulings we make, we will be closely monitoring the situation to determine if a reversal or change needs to be made.
- 12 pm Noon Saturday – Drop Off
- 2 pm Saturday – Pick up at Moriarty’s
- 10 pm Saturday – Drop Off
- 12 am Midnight – Pick up at Moriarty’s
- By End of Game – Drop Off
- Pick up Following Event at Check-in
Each purchase of tier 1 gathering (up to an initial max of 10; exception being Merchant/Artisan) makes up your gathering times per crafting period. Costs for Each skill are as such:
|Gathering: Farmer||4||3||4||4||3||3||4||3||3||Yes||10, 15 if Merchant/
|Gathering: Fisher||3||4||4||3||3||3||4||4||3||Yes||10, 15 if Merchant/
|Gathering: Harvesting||4||3||4||3||3||4||4||3||4||Yes||10, 15 if Merchant/
|Gathering: Hunter||4||4||3||4||3||4||3||4||3||Yes||10, 15 if Merchant/
|Gathering: Logger||4||4||3||4||3||3||4||4||4||Yes||10, 15 if Merchant/
|Gathering: Miner||4||3||3||4||3||4||4||4||4||Yes||10, 15 if Merchant/
|Gathering: Naturalist||3||4||4||3||3||4||3||3||3||Yes||10, 15 if Merchant/
|Gathering: Scrounger||3||4||4||4||3||4||3||4||4||Yes||10, 15 if Merchant/
Gathering : Tier 2
Requirement: 10 purchases of a single gathering skill at the tier 1 level.
Max Purchases: 4
At first purchase, this will turn your tier 1 gathering into a pool. This allows you to spend 5 purchases of tier 1 gathering to gather a single tier 2 resource. Additional purchases after the first purchase of this skill reduce that number by 1 to a minimum of 2 uses consumed per tier 2 resource gathered. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.
Gathering : Tier 3
Requirement: 4 purchases of a single gathering skill at the tier 2 level.
Max Purchases: 4
This allows you to spend 6 purchases of tier 1 gathering to gather a single tier 3 resource. Additional purchases after the first purchase of this skill reduce that number by 1 to a minimum of 3 uses consumed per tier 3 resource gathered. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.
Gathering : Tier 4
Requirement: 4 purchases of a single gathering skill at the tier 3 level, and 15 purchases of a single gathering skill at the tier 1 level.
Max Purchases: 4
This allows you to spend 7 purchases of tier 1 gathering to gather a single tier 4 resource. Additional purchases after the first purchase of this skill reduce that number by 1 to a minimum of 4 uses consumed per tier 4 resource gathered. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.
Gathering : Tier 5
Requirement: 4 purchases of a single gathering skill at the tier 4 level.
Max Purchases: 1
Unlike previous tier gathering, tier 5 is a single purchase skill that allows the player to gather from tier 5 nodes and caches. It cannot be used to go out and roleplay gathering tier 5 resources. As an added bonus, the first purchase will reduce your gathering time by 1 minute for all gathering per tier 1 gathering skill consumed.
How nodes and caches work:
The tier indicates what tier of gathering the character MUST possess in order to gather from that node or cache. If the tier is higher than what your character has access to, they may not gather from that cache or node regardless of how many purchases of tier 1 gathering the character possesses.
The level indicates how many purchases of tier 1 gathering the character must possess to even access the node or cache at all. This number will vary anywhere from 1 to 20. If you have 10 purchases of tier 1 gathering and access to tier 3 gathering, but come across a node that requires tier 1 gathering but level 15, you would not be able to gather the node or cache.
Skilled Gatherer (single purchase, requires 15 purchases of tier 1 gathering and 4 purchases of tier 3 gathering for merchant artisans, OR for non-merchant artisans requires 10 purchases of tier 1 gathering and 4 purchases of tier 3 gathering) – This will allow you to purchase up to an additional 5 tier 1 gathering skills. If you are a merchant artisan, this means your cap is raised to 20. If you are not a merchant-artisan, then your cap is raised to 15 instead. 5 points for merchant artisan, 8 points for non-merchant artisans.
Gathering costs: +1 per tier, so if your gathering skill costs 4 per tier 1 purchase, it would be 5 for tier 2, 6 for tier 3, and 7 for tier 4. If your gathering skill costs 3 per tier 1 purchase, it would be 4 for tier 2, 5 for tier 3, and 6 for tier 4.
Gathering tier 5 is single purchase, and costs 8 for tier 5 for merchant artisans, and 14 for non-merchant artisans.
If an item is being enhanced, it does not need to be noted on the crafting/gathering sheet, and can be done as often as you have the resources to do so. Ordinarily, these effects will ONLY last until the end of the event it’s done in. The resources used still must be handed in when you hand in your crafting/gathering folder and sheet. Examples of this are weapon and armor improvements through weaponsmith and armorsmith, as well as room effects such as room traps and room improvements from trapcrafter and carpentry.
If an item is being created, then it must be noted on your crafting/gathering sheet, and the resources must be turned in with the folder. You will then receive the items created at the pickup point. Examples of this are food and drink created with chef or brewer, as well as tools made by carpentry and blacksmithing.