About Us

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Welcome to Realms of Adventure!

Realms of Adventure is a LARP established in 2003 based in Sparta, NJ.  We strive to provide a completely unique, high-quality, and fully immersive experience during our gaming weekends.  Realms of Adventure takes place in a high-fantasy, high-magic setting.  The game provides an intricate, though easy to understand, rules-system that is suitable for any level of experience in LARPing.  Over the course of a weekend you’ll be treated to boffer-style combat, an interactive magic system, and deep and engaging plot-lines and NPCs.  All of this action takes place on a privately rented fully-sized campground closed to the public.

When creating a character, you have a choice of over 14 races.  These choices include fantasy staples such as Elves, Dwarves, and Pixies, as well as races unique to the game such as the reptilian Agorians or cat-like Kelonians.  Beyond high-fantasy races, you also have a choice of over a dozen different human cultures.  You will further be able to pick from 9 unique character classes including Mage, Rogue, and Monk.  We hope you’ll join us so that you may delve into our robust system including over a hundred different skills and hundreds of spells.  Beyond that, we hope you’ll join us in bringing your character to life.

We at Realms of Adventure thank you for your interest, and hope you’ll join us in the years to come.  Live the Adventure!

 

What is LARP?

LARP is an acronym that stands for Live action Role-playing and is a hobby where the participants enjoy a fully immersive experience. You may have played games involving dice and paper or video games where you control the actions and destiny of a single character. LARP allows you to take that experience to a new level by actively controlling a character. YOU become the character. There is no mouse or controller to move, no dice to roll and what you see is very often what you get. If you are attacked by an Orc it will be a cast member dressed as one, complete with latex mask or appropriate makeup. Combats are resolved using safe foam “boffer” swords, axes, clubs, spears etc., and a diverse and robust magic system whereby magic “spells” are delivered via small thrown packets.

You do not describe your actions or tell a gamemaster what you are saying; you actually perform the action or say what you want to whom you want. There are no take backs…if you say something assume your character said it. And others will take appropriate action. If you pick a fight with someone you should hope you are the better swordsman or wizard. Throughout the course of the weekend you will interact with others through a type of “improvisational theater.” There are no scripts to follow and YOU help to write the story through your actions during the weekend.

Typically Realms of Adventure will rent a campsite that has a rustic look and feel to it. For the duration of the gaming event it will be transformed into a medieval fantasy village where great effort is spent making the game seem authentic. Monsters look like monsters and you never know whom you might meet. Your character can be similar to yourself or completely different. Phil the accountant can become Garok the Barbarian or John the student can be become Arcantos the mage. Each weekend will be filled with various characters for you to interact with and plotlines for you to participate in. Still some of the greatest interactions you will have and plots you become involved in are those you create for yourself. Will you be a stalwart warrior, a devout goodly cleric, an eccentric wizard or an unscrupulous thief? The choice is yours alone in Realms of Adventure.

 

Who can play RoA?

Realms of Adventure is open to male and female participants, aged 16 and up. Participants aged 16 and 17 must have signed parental consent before participating. People who have been involved in the game range in age from their teens to their 50’s or even 60’s!  Parents and their children (16 and up) have even attended their first events together! All are welcome. If you have questions about our game, or how you can get involved please contact us.

Realms of Adventure reserves the right to refuse service to any individual for any reason, including but not limited to, in order to preserve the integrity of the game and the safety of all participants.

 

Under New Management

Realms of Adventure began in 2003 under the ownership of Michael Riccardi (author of the original basic rules and setting).  As of September 2016, David Rosenberg and Ryan Powell became the new owners of Realms of Adventure.  After having played the game itself for over 12 years each, Dave and Ryan look forward to serving the community that has gathered around Realms of Adventure for many more years to come.